Forget what i said. It’s no use to choose to stick to just one game/MMO at a time, when said MMO doesn’t satisfy all your gaming needs. It makes sense to stick to as few MMORPGs as possible, though, because game hopping as a casual player doesn’t really help anybody- not if you like your MMORPGs to have depth, a wide array of activities and longevity- which is, for me, a cornerstone and one of the main reasons i like the genre.
But sometimes, a game comes along, that fits the scenario you’re in very well. For me, this game is Firefall. While Final Fantasy XIV ARR with its truckloads full of content is my main-MMORPG for now, there are times when a change of pace is in order- or when there’s launch- or patch day and i know i won’t be able to play FF14 (i tried, yesterday, but wasn’t able to login, as expected).
Our army continues to grow, i think we are 8 now. With the restriction of 20 characters per army, there’s no reason to go out recruiting or anything. We guess we’ll fill the other 12 seats naturally with time. We went out and did some ARES missions, thumpers and one Tornado in a full squad, which was fun.
Yesterday was a bad day, though, because my main game had launch day issues and Firefall had Patchday issues. We had some fun regardless.
Now, here are the reasons why Firefall is a great addition to my MMO-diet:
Easy to get in and play
You don’t have to prepare very much in this game if you just want to have some fun- log in, join the online guildmates or place a thumper if you are on your own. Or just run around, do ARES missions or invasions or whatever. You can jump right into the action.

Still deep
While it’s easy to get in, there are a lot of things to grasp in this game- how does crafting work? What do i need to jump into melding pockets or the instanced area? You can upgrade your equipment and so on. There is a lot to do, but you don’t feel forced to do that quickly, because you are not missing out on gameplay features just because you haven’t progressed very far. Sure, crafting the key to the instance or the pockets might take some time, but there’s no hurry.
Don’t powergame your way through it
If you play this game to “reach the end”, beat it or just to progress your character, you will be finished with Firefall in no time- and chances are you’ll be burned out when the game will be in shape for “release” and miss out on something great. Red5 have a plan, but it will take time to implement it. Firefall is a very fun game, and if you’re having fun, play it all you want- there’s enough to explore, beautiful landscapes, great missions and content, but when you set out to “beat” the game, i’ve got a feeling it will be over very quick.
A vision
Red5 has a vision for this game, and they try to stick to it. This is one thing that makes a good MMORPG- and Red5 are willing to hold their position- the durability system is one thing where one can see that- some, or many, players didn’t like the introduction of breaking items because it made the game “grindy”, but Red5 feel it is a good thing to have in their game and i tend to agree- without removing items out of the economy, there will be no economy. And also, this gives players “something to do”, because Red5 won’t be able to provide content at a very quick pace.
All in all, i’m looking forward to Open Beta stage 2 and the future of the game- with this developer, i’m quite optimistic. I don’t know when Red5 will reach a state of the game where they are comfortable to call it “V1.0”, but i think, they will arrive there and the game will be very good by then.
When you add FF14 on top of that, right now, i am one happy gamer (who would be even happier if i could play FF14 or understand Square’s account management system).