It’s the end of the year and we’re about to switch (paper-)calendars, so it’s time to make some resolutions. Recent developments in my own gaming habits as well as those of others – i’ve read more than a few “MMORPGs aren’t fun” posts in the past few weeks- made me think about just how i approach gaming in the new year. There are a few things at play here.
Rocket League and Global Agenda
I bought Rocket League during the last Steam sale. And boy, did it grab me, in a totally different way i expected it to. Earlier, i hesitated to buy it, because it’s main focus is what we’d call PvP-centric in MMO-land. Sure, there is AI, but everybody seemed to be playing with or against other humans- and that’s something i usually avoid because i’m not really a very good player, and when it comes to twitchy mechanics, i suck. The only exception is when there’s an option/play-style that caters to a more strategic approach. That’s why i loved Global Agenda- it was a shooter, sure- but as an Engineer you had some very interesting tools that helped and weren’t twitch-based.
I bought Rocket League to play against the AI, but i stay with it because of the PvP. And here’s why: it’s very easy to simply log in and play a match for 5-10 minutes and then log out. It’s also one of these “easy to learn, hard to master” games where you’ll see your skills improving at a nice pace. As a newbie, i was very confused and playing in a very chaotic way. Soon, i started to learn how to push the ball in the general direction i wanted it to go (earlier, it was random). Then i learned that chasing the ball wasn’t the best thing to do. Stay back, watch and learn. Defend. Try and not bump into your teammates or stand in their way and so on. Rocket League is also a trap: “one more match” is a thought that kept me awake past midnight more than once in the last 3 weeks.
And behold: my /played count sits at 29 hours, 12 in the last two weeks. For me, that’s a lot. In a game i spent 13€ for (and 35 for a controller, but i can make use of that in other games, too). Now, if i compared that to my subscribing to, say, SWTOR, FFXIV or Wildstar….well, i’d blush. Usually, i’m ok if i spend about 1€ per hour /played. But Rocket League made me think.
And now, as i’m writing this, i remembered Global Agenda- i’ve clocked 350 hours on Global Agenda and i’m very sure that this is my most played MMORPG (with maybe Lotro coming close or even higher). Granted, those were different times with more time to play and less money to spend on games. But still, there’s a pattern here.
When i thought about why i liked Rocket League so much, and thinking the same about Global Agenda now, it’s because they’re not grindy. It doesn’t take much build-up time to get to play, and it is possible to play them in short sessions while still trying to achieve long-term goals. When you think about it, PvP/RvR/WvW is also the only truly dynamic content in an MMORPG. Sure, dynamic events are nice (but were, in my opinion, already done better in Tabula Rasa) and PvE is important, but in 2016, i want to look more into the PvP side of MMORPGs.
Luckily, there’s new stuff coming. I do like what i read about Camelot Unchained and Crowfall, but up until a few days ago, i filed them under “PvP-centric, not really for me”. But what is “for me”, nowadays, anyway? If there were a game coming up with all the features i wish for (deep crafting, nice exploration in a big, open world, interesting trade mechanics), would i even be able to play it on a level that made it interesting? I guess i’ll see when The Repopulation releases, because, on paper, it has everything i’d want from an MMORPG.
Or maybe it’s time to try something new? Maybe these pvp-centric games will fit better to my actual lifestyle by not having long grinds, having no endgame and catering to both- shorter sessions and long-term goals. Maybe it’s not only the MMORPGs that are “stuck in the past”, but me as well. We often say/write things like “MMO players claim wanting something new, but when something fresh comes up, they complain” (see reception of TSW, nerfing of Rift’s zone invasion events, changes to Firefall and so on), so i guess it’s time to change things up a bit.
And think about this, as well: a pvp (read: player-) centric game doesn’t need to provide tons of NPCs, thousands of quests (linear content), dungeons (finely crafted experiences) and voice-overs; it can concentrate developement resources into that stuff that actually differentiates the MMO genre from simple Multiplayer games: interaction between players, a dynamic, persistent world, crafting, trading and systems in general. More focus on systems is a good thing, in my opinion.
I’m actually quite confident and decided to back/buy Camelot Unchained…and i’m really looking forward to playing it.
Until that is playable, however, i’ll also look into this kind of stuff in other games. As far as i know, there are two MMORPGs with a good, more open-worldy PvP: Elder Scrolls Online and Guild Wars 2.
Seeing that The Elder Scrolls Online is my (and my guild’s) main MMO right now, Cyrodiil and Imperial City will be the places where i’ll look for PvP-fun in a short while. I really enjoy playing Elder Scrolls Online at the moment, and i might write about the reasons another day, but of course it suffers from my Rocket League addiction. So i still have to get one of my new characters to level 10 (very close) to get access to Cyrodiil/Imperial City. I’ve noticed their RvR campaigns have changed quite a bit since i last played- there’s a non-veteran campaign now that maybe allows players to enjoy the RvR before hitting VR16.
2 thoughts on “Resolutions for 2016: embrace PvP”