Dual Wielding: A series featuring two bloggers writing on one topic and answering the question, “If the pen is mightier than the sword, what happens when you dual wield?”
Make sure to check out Ironweakness’ take on the subject.
Personal note
Continuing with the Dual Wielding post series was one of my resolutions for 2016. So far, probably with the exception being the “budget” thing, i’ve been doing well. The budget, i will break, i know this already. But that’s not today’s topic- i’m really happy to do this thing again as it is a lot of fun to do.
Ironweakness and i decided to make this a monthly thing now, allowing for a more relaxed pace and maybe providing us with topics along the way. This time, we wanted to tackle Negativity in the MMORPG community.
Negativity is a thing
To be honest, we’re a bit late on the subject- i think it started with a post by Tobold called Hate Blogs. Tobold stated that he didn’t write much about MMORPGs anymore and also refrains from reading MMORPG blogs mostly because they’re very negative. Now, i don’t want to weigh in on every post on this subject, but since this one is the post that made me notice the subject, i’d like to point out two things about it.
First, i agree with Tobold insofar as that certain blogs surely are the way he describes: grumbling about new MMORPGs because we’re not in Britannia anymore- or complaining about other players, although i don’t read much of that. But i also have to disagree with the post because Tobold leaves the impression that most MMORPG blogs nowadays are like that. That is not the experience i’m having when browsing through my Feedly- i see lots and lots of people writing about the games they love.
There have been other entries around this topic, such as Bhagpuss’ description on why he’s more positive nowadays and doesn’t dwell on thinking about that “perfect MMO” that might or might not come in the future.
There have been more, of course, but those two are the ones that caught my attention- well, it’s been three, actually, as i also follow Syncaine.
The MMORPG subculture
A lot of what is happening with the community in regards to negativity reminds me of the developments in other subcultures where something is cool and edgy as long as it isn’t popular. When it becomes popular, you’ll have the veterans telling everyone who wants to hear it how they liked this thing before it was. And all the new stuff will only really copy the old in a bad way or be created without the “spirit and soul” of the original thing.
In MMORPGs, we have World of Warcraft that turned things around and made a subcultural genre popular. Of course the “cool kids” will tell everyone that before WoW, MMORPGs were actually good and different. The funny thing is: these games aren’t gone. If Ultima Online, Everquest and/or Dark Age of Camelot are better for your taste, they’re still there to be enjoyed, and they wouldn’t mind getting more players. Two of those are even subscription-only MMOs. Just like you can still listen to pre-Teen Spirit-Nirvana albums, you can also go and play DaoC.
The player base
Sometimes, i feel as if we, the players of MMORPGs, are the toughest gaming customers out there. We are very, very demanding and complain just about everything that doesn’t meet our increasingly high standards. We might also take offense on something and seem to be rejoicing in a game’s, a company’s or- even worse, a human’s failure (remember SWTOR in the early time, Trion/NCSoft, Smed, McQuaid).
We’re hard to please and very critical of just about everything. Of course the newer breed of MMORPGs, those who truly are an evolution of the genre (ESO, The Division), do everything in their power to avoid being categorized as an MMO. If they’d do, they’ll possibly have us as their customers- and while they want us to spend money on their product, they don’t want us going into their game with the expectations we have regarding MMORPGs.
Regarding the “normal player” in-game, i’ve found negative behaviour most often excused with the opinion that other players behave badly, as well. Things like “i have to run for this resource node or the other player will get to it first” or tagging mobs first. That one really bothers me, because frankly, you have a choice here. For that other guy you are the one rushing to get the resource node, you are the thief. Everytime one is doing something like that, another player with the same mindset is born.
The choice is yours to make
All of this doesn’t mean there’d be no room for criticism- there is. There is no need to put a positive spin on everything- that’s the marketing departement’s job. But there’s a difference in being disappointed by how ArcheAge turned out and wishing Trion bankrupcy- or Funcom, for some failed launch 15 years ago.
In-Game, it’s possible for every one of us to behave differently. Going for the same quest? Build a group. Going for the same resource? Take a step back. Share advice if “dumb” questions are asked in general chat.
And it’s the same thing with blogs, opinion, or comments- instead of focussing on all the shortcomings of the games in this genre and reading about them, thereby leading you to believe that your current game of choice is on a downward spiral, a buggy mess and generally a lackluster attempt at creating an MMO, we could go out and read forum posts, blogs or listen to podcasts created by people who love their respective game, the genre, the community. Because there’s many of them and they’re much more sustainable. MMORPGs aren’t easy games- sure, some of them might lose you as a player, but when they keep you, you’ll continue to find things you like while playing. You’ll also find a few things you dislike, but that’s nothing bad in itself.
The turning point
But here’s what i truly believe: we are the best community in the gaming world. We are the ones who made Massively Overpowered and Blizzardwatch possible and still fund both via Patreon, we are the ones chipping in for the wife and a child of an EVE player who died in San Bernadino as well as medical care for Matthew Rossi, one of Blizzardwatch’s authors.
We write a ton of blogs (take a look at Syp’s Blogroll while i set mine up) and are connected via Twitter, Anook and other means- we support and engage each others with projects such as the Newbie Blogger Initiative, Blaughust and so on.
It’s us who are also actively driving in-game communities like guilds, we provide events like Weatherstock in Lord of the Rings Online, we host radio stations like Radio Free Gaia. We create useful websites providing guides and character builds for our favourite games or fashion blogs for players who really dig cosmetic outfits in MMORPGs.
It’s in this genre that you’ll find tens of podcasts to listen to, both game-specific and general.
There’s one thing that hasn’t changed in those 20 years the genre as we know it exists- those who love it, or remember earlier times/games fondly, they almost always remember experiences with the community in a wider sense- a great guild, chatting with other players while waiting for a boat, the pre-Warhammer-blogging wave.
The MMORPG community is a very passionate one- sometimes, that passion turns a bit negative, but on the whole i’m of the opinion that the MMORPG community is a great one that makes me actually proud to be a part of it more often than not.
I think you make a good point on how negative behavior in game begets more negative behavior. While some of the negativity within the community has to do with the developers and publishers, some of it can also come from the interaction players have with other players in game. Whether it’s in game or through a blog, there’s a lot of personal responsibility at play; changing the overall culture is the decision of one player at a time.
One thing I assumed in my post that I’m glad you spelled out in yours, was that the negativity we are talking about is not all criticism, but a specific kind. The type of criticism that has already given up on a game or a genre and that sometimes revels in its failure is the kind of negativity that I want to see reduced.