There’s a lot to digest and read about EQ Next at the moment. I haven’t read it all and i don’t know everything (obviously), but i wanted to get some of the more detailed information and links to other blogs in here.
Thanks to Jewel i stumbled across this interview on PC Gamer, where some of the mechanics of EQ Next are explained a little. The most encouraging sentence for me regarding crafting is this one:
[C]opper is the newbie metal, it’s the metal you find right outside the starting city and eventually you don’t need it anymore. Because of the way our game works, copper is always useful, because copper has specific qualities. Iron is always useful, mithril is always useful. All of these things are always useful to you, depending on what you want to make.
This is one of the main reasons crafting isn’t very compelling for me in most MMOs- every ten levels or so you need completely different materials and the old stuff isn’t important anymore. When you take a look at auction houses in some themepark MMOs, the beginner resources are usually quite expensive- which is odd when they should be the most commonly found resources.
SOE seems to wait with a closer look at crafting for a time when they’ll be able to present it better than when everybody’s still talking about all aspects of the game. They reiterate we’ll like it, though.
Combat and Class system
One other topic discussed out there is the apparent lower focus of roles in group play, the revealed classes and races and a summary of impressions after watching the lore panel. There are great opinion pieces by Belghast and Rowan Blaze. My own opinion is a short one, this time: i don’t quite like the style of dedicated healers and tanks. But i also don’t like GW2’s solution- it’s a tad too chaotic. Maybe they had this vision of another kind of trinity (Support, Control, Damage), but i don’t think it worked out very well. It seems SOE is preparing something to show a comparison of the combat to GW2 is not entirely correct.
In general, EQ Next was well received.
- Jewel has a great collection of information and opinion.
- Rowan is excited, as well.
- Bhagpuss has some mixed feelings, but updated us frequently and with some interesting additions like videos and commentary regarding the lore and class panel.
- Ardwulf is impressed and has a great summary of a EQN Q&A session (Part 1, Part 2) with some interesting bits of information.
Some others have been more critical.
- The ancient gaming Noob has a nice opinion piece and a collection of links to other bloggers (including me- thank you for that, Wilhelm).
- Keen from Keen and Graevs Gaming Blog has some mixed feelings
- Azuriel of In An Age disects an article on Kotaku & part of the PC Gamer interview and does a great job at highlighting some of the vagueness in what was revealed. He also mentions that “All long-term compelling MMO content is player-based.”, to which i holeheartedly agree.
- SynCaine gives a more abstract summary of the reveal panel, predicts failure and attracts some commenters to his posting.
Some bloggers offered roundups of EQ Next related posts. I’d like to thank Syp from Biobreak and Wilhelm from The Ancient Gaming Noob for including me- both inclusions made up a more than significant amount of visitors to my (very new) blog. These numbers are exciting to see and very encouraging. Anyways, here are the roundups i found:
- Everquest Next impressions from the blogosphere by Syp
- Monday Morning Talking Points for Everquest Next by Wilhelm Arcturus
- Everquest Next Blogger Round-Up by Jewel
On a personal note
With all that was revealed and all the excitement as well as criticism, i forgot to mention something. I don’t care about the beta personally (others do, but we already know european players will be able to take part in it), but SOE, don’t expect me to go to ProSiebenSat1 Games for your game. If i can only access it with them, i’ll rather not play. To this day i can’t understand this decision- yes, sure, better localization and customer service, that’s right.
And i have to confess, one thing that came with free-to-play and many americans/english speaking players can’t see is that the german translations are horrible- in all the (f2p) games where i switched back to german for some time (namely: LOTRO and Rift- and both of them had good translations prior to f2p). It’s just a mess that clearly comes from Google Translate (not really, it’s not that bad). But, let me be clear on that front: i’d rather play a game in thai, which i can neither read nor understand, or move to north america, than registering an account over at P7S1 Games.