I try to find a way to see when it’s time to move to the next zone in Elder Scrolls Online by fulfilling achievements, with the goal to keep outlevelling in check and leave something in the zones to visit them later on and gain Champion Points.
Reaching level 25 in ESO I’ve been a bit on the slow side in the last two weeks- with first our family being sick and then doing other stuff in … Continue reading Milestones: Level 25 in ESO and Orsinium first impressions
There’s a new layout for the blog and i’m looking for ways to customize it some more. My return to The Secret World was a bit confusing and Nuria killed a few Vampires in Elder Scrolls Online.
I didn’t get much time to play since i last posted- nonetheless, a lot has happened in that timeframe. Heading into Cyrodiil Our small guild meets up around a loose … Continue reading Adventures in Tamriel
I’ve also been playing Blade&Soul from time to time, although my enthusiasm for Elder Scrolls Online got in the way of playing it extensively. So far, i’ve gotten up to … Continue reading Blade&Soul early impressions
…the Nord fighting for Queen Ayrenn in the Aldmeri Dominion. I’m still working/thinking about in-character details. To be honest, i’m not really much of a roleplayer, although the concept intrigues … Continue reading Meet Nuria Solstrum
They don’t care about us I remember back before launch, the Massively-that-was staff was quite bemused that Zenimax didn’t go and seek out MMO players. They didn’t even want to … Continue reading Elder Scrolls Online: why i’m confident
2015 has, similar to 2014, been all about dabbling in a myriad of MMORPGs. There are so many downsides to this approach to MMO gaming that it could become a … Continue reading Games for 2016
So my last post was published about 2 months ago. The thing with blogging, and i guess with playing MMORPGs in general is that it’s a hobby that drives itself- at least that’s the way it goes for me. If i’m enjoying myself, find a purpose in a game or writing about playing them, my time in game as well as writing here goes up. If there’s some kind of obstacle, be it work, RL-stuff, singleplayer games, other hobbies, interest in playing and writing goes down. The last two months have been a mix of those things- while i’ve still been busy in the MMO world, the real world also needed attention. Since this place is for MMOs, let’s focus on that part.
The (MMO)-time around and after that last posting went into planning and setting up the guild/community i’d like to build with a few friends. We developed a ruleset, actually quite similar to what the Remnants of Hope have in place, played different games in our dedicated group (The Secret World, for instance) and waited for Wildstar’s free-to-play transition to happen- to then begin recruiting and growing the community.
Unfortunately, for now it doesn’t seem to work out so well. We’re getting along, and what we have- the dedicated group of people who know each other- is great, but there are two things that didn’t go as well as we thought they’d go.
Recruitment, for instance. We put in a process similar to what i’ve seen elsewhere- submit an application form, go into a 4-week-probation while jumping some hoops (forum posts, ingame activity, stuff like that) and close that up with an interview. This process mainly had two goals: first, to dissuade people who weren’t really interested in the kind of community we want to build (reducing applications), and second to keep member counts low and find out whether recruits were a good fit.
As it turns out, this doesn’t seem to fly with the german gaming community. Of course, there could be more reasons for having received only one application in the first month of Wildstar f2p (and that one not fitting with our goals), but combine this restrictive recruitment process with a very small (5 people) and casually playing community and it seems to go nowhere. I’ve been part of a newly founded community before, and that one also started small (3 to 5 people), but we’ve never had that kind of trouble. In fact, we started recruitment in Guild Wars 2’s beta and were already 20 people when GW2 launched.
So for now, we’ve removed that recruitment process- at least officially. We’ll watch for the same stuff behind the scenes, but we don’t discourage people to apply for membership anymore. Of course, there’s not much need to. The first month of f2p is behind us, the number of players looking for a guild is low, the german parts of the Wildstar forums not very active anyway. We don’t expect a sudden rush into our walls anymore.
All the better, though, because it seems all of us are busy elsewhere. Wildstar activity isn’t very high, there’s a lot going on in other games and real lives, as well. So right now, we’re not really looking for more people, although it wouldn’t hurt and could inject some life in terms of activity in Wildstar if some people would join in. We’re still aiming for the “small and cozy tight-knit” type of community and i’m done with looking for other guilds- i’ll continue to try and build the community we started in the way we’d like to build it. And i’m patient. It’s not really about Wildstar activity or member count. What’s important for me is the situation 5 years down the road. I want that community to still live at that point, maybe with a roster of 10-20 players who are really close andplay different games together.
Talking about Wildstar- it’s great. It’s fun to play, it is interesting and it can offer wildly different things to do from session to session. It’s also the first MMO where my crafting ability is further developed than my adventuring ability. A little playing of the market and i’m sitting on my first platinum at level 22. Don’t know if that is very good- probably not- but i do know i wouldn’t have that much ingame gold if i wouldn’t have traded with other players.
Sometimes, it’s too much. When Shade’s Eve and the Hoverboard event were live, there were so many things to do that it was staggering. I’ve played a “normal” session yesterday, following the world- and zone story in Galeras and it was huge fun and almost liberating to simply ignore the event stuff. I’m still surprised by the size of the zones. Galeras is huge and varied.
Wildstar is also one of the few games where i can see a real endgame for me: collecting things like mounts & pets, costumes, recipes, building up the housing plot, soon hopefully the neighborhood as well as some pvp and pve-related stuff, diving deeper into the story, explore maps and making some ingame gold all seem viable options for endgame activities in Wildstar.
So it’s been great fun and it’ll continue to be- i’ll go slow, because i’m done with planning my freetime around MMORPGs, even if i want that community of ours to grow and prosper, level to 50 in Wildstar and so on. I won’t try and force things down my throat anymore.
Guild Wars 2
In that sense, something strange happened. One night we went into Guild Wars 2 in our dedicated group- and i loved it. In contrast to The Secret World, where the fact that we we’re running in our dedicated group is the main source for the higher enjoyment, in Guild Wars 2 it was the zones and the fact that it was fun to play and easy to remember. I’ll make it short- i caved, despite my best intentions to wait for a discount for HoT i bought it and i am glad i did.
Star Wars: the old Republic
The story of Knights of the Fallen Empire is really, really good. I’m in chapter 5 now and while i’m asking myself where the MMO went, i’ve heard that it will return once one has finished all the story bits. As a matter of fact, i’ve heard more than once that SWTOR is now more MMO than ever. I’m looking forward to seeing that and thanks to that gifted level 60 character, i can.
I’m sorry, but the 12XP game experience wasn’t for me, so i didn’t play anything to level 60. Playing without the 12XP boost felt a waste at that time, playing with the boost made me dislike all the travelling and fighting in-between the story. It’s the same for KotFE, really. Whenever the story stops to let me “play”, i’m kind of annoyed and want to get back to the story as fast as possible.
Now, i think Bioware has it right: there’s the story to follow in the 60+ level bracket, and if you play on the core worlds, you’ll be able to follow the planetary storylines as well as the class stories comfortably. While i haven’t tested it yet, i think this is the ideal pace for SWTOR to be an interesting, engaging and varied MMORPG. Of course there’s other helpers. Level-Syncing is great, as are soloable dungeons.
MMOs from asia
Now, there’s a topic for another day. I wanted to write about that, today, but this will need to wait. Some time last week, i started asking myself if there’s a reason why asian MMOs and the Korean audience are so different to us. I was looking at the korean audience, especially, because it’s quite easy to find out what the top MMORPGs in Korea are at any given time. Even if that site is in Korean you can find out the games easily when using Google Translate. So Lineage, Blade and Soul, Maple Story, Aion and Icarus are the Top 5 MMORPGs in that list. You’ll also be able to find World of Warcraft, ArcheAge and TERA quite quickly. The thing is- i looked into that Top 5 and was surprised at how different a european toplist would probably look. Surprise turned into curiosity, so right now, i’m also dabbling- and i really mean dabbling- in Aion and TERA (and maybe some closed beta).
I’m thinking that these games must have something– and don’t even try and tell me it’s all about slow PCs and internet cafés- there has to be more at work here. Systems, gamer culture, gameplay, whatever.
I’m late on the whole Blaugust thing, so i think that ship has sailed, although i might be looking into how it works and maybe join the ranks because participating might be fun. I’ve been away for the last three weeks, at a place where i couldn’t read my mail, use Twitter in a meaningful way and read/write WordPress blogs. No, i haven’t been to the moon, only china. I’ve been following the news, though, mainly through Massively Overpowered and i’ve read some of the non-Wordpress blogs.
Anyways, three weeks gone from any MMO gaming opportunity does change one’s point of view. Interestingly, the games i’ve missed aren’t Final Fantasy XIV or Star Wars: the old republic but open world games like Lord of the Rings Online and World of Warcraft as well as full-featured themeparks like Everquest 2. Of course, all three of these games also featured heavily in the news- EQ2 with its TLE servers, Lotro with the coming server merges and WoW with the expansion news- so that might also be at work here. With WoW, i can honestly say that i wanted to play even before news of the expansion broke. I still do want to play, but the subscription is keeping me at bay for now. What i might do, though, is to level the classes i’m most interested in to 20- that would probably be the Shaman, Druid, Priest, Monk and maybe Paladin.
Still, with all this longing for the mentioned games, i still don’t want to leave SWTOR and FF14 behind. While i don’t have very pressing goals in FF14 for now- the expansion has launched and i’m way behind the curve again, i do want to level one character- possibly the Jedi Sage- in SWTOR to 60 before the expansion hits in october.
And then, there has been news, as well. Bad news.
Funcom is looking for a merger/acquisition. Now, we all can take a guess what that will mean for the future of Funcom’s games. Personally, i’m hoping for the best, which would mean no jobs lost, all games remain intact and get the same kind- or even better- attention in the future. But i wouldn’t bet loads of money on that outcome. So, while i really don’t know what the outcome will be, i’m kind of bracing myself for shutdown. And that would be bad on so many levels. Especially The Secret World is a great game, i’ve come to respect Funcom for what they do. I’ve also found it quite sad, really, Funcom is one of these companies providing us with games from the genre we love. I think it’s time to ask ourselves some uncomfortable questions- concerning business models, for instance. Or maybe not- maybe they’d be in an even worse state if their games would still follow the sub model. What i’ve found really disheartening, though, is that- again- there’ve been comments welcoming these news, thinking that it would be well-deserved and things like that.
So, TSW needs to go back into my rotation. It might not- and let’s just hope that won’t be the case- be around much longer. The same goes for Lotro, really. We don’t know when it’ll end, but i think the best guesses would lean towards a 2017 closure…maybe. Let’s hope it doesn’t come to that, either.
Coincidentally, those are the only two games i ever bought a lifetime sub for. At least for Lotro, i got my money’s worth. For years it had been my “return-to” MMORPG and i loved it- Lotro is one of the most relaxing MMORPGs out there. It’s also very atmospheric and the landscapes still look stunning. I’ve never made it through Moria, though. With TSW, it’s even worse. While i feel i got a good deal there, as well, neither my /played time nor my progress could serve as proof for that.
So when i thought about ways to shrink that roster down to my usual three, i realized that it isn’t really possible. I want to experience FF14, SWTOR, TSW, Lotro, EQ2, maybe WoW and/or even more games when i feel like it. I also want to make some progress in all of them. And there’ll be releases this year, as well. Wildstar f2p, Blade and Soul, the Repopulation.
For now, the most pressing concern is to reach level 60 with my Jedi Sage before the SWTOR expansion hits. With 12XP, i think it’s very possible, even for me, if i concentrate on the story mode and leave other things like crafting, the strongholds etc. out for the time being.
Lotro is for fun, but i’d really like to progress through Moria to see what lies on the other side. It’s also the game i’ve been playing since our return home on tuesday.
For now, i’m done with forcing myself into a schedule/a roster of MMOs, and i’ll simply do and play what is fun to me. “Of course”, you’ll say, because that’s the way one should do it- but there’s still the knowledge that i don’t really play that much- reaching significant progress in all these games with my available time might be quite difficult. I’ll try it that way, anyway.
When the closure of Tabula Rasa was announced, i was quite sad- i really, really liked the game and miss it to this day. Then, i decided that i wouldn’t continue to play it as i’d lose my characters/the game anyway. Nowadays, i often wish i would have decided the other way round- to try and experience as much as possible. With the news coming from Funcom and a refound love for Lotro, i’m not really in the mood to limit myself right now.