Category: MMORPG

Games and content

Here I* am, still thinking about whether or not to preorder No Man’s Sky for its PC release on friday. The game sounds interesting enough, even if I’d say it lends itself better to the couch and tv in the living room than the PC at the desk. I’m fine with everything I’ve read so far and didn’t expect anything else, maybe because I didn’t care much for the hype beforehand. It’s released now and it seems to be a single player game, but I didn’t take a longer look at the game before it was released. Insofar, I’m glad the PS4 version released a couple of days before the PC version; that way, I still have about 48 hours to make up my mind.

The thing is, to me, the game loses value as soon as it is released. Strange as it might sound, I actually do want to name species, planets and stuff. So as soon as others go about doing that, the chances of me being able to call something “Strangebird” or “Legolas” become slimmer every day. And the game would lose some of its attraction for me.

Interesting, though, is to see how much the devs seem to skirt around that multiplayer thing- my guess is that if it was clearly labelled as singleplayer game, Massively wouldn’t have covered it.

Another thing popping up in my head is the lack of content in NMS- yes, i said it! 18 bazillion planets don’t really mean a thing to me if

  • I can’t build a base (apparently an upcoming feature)
  • there is no civilization- and I’m not talking about a strange building here and there, but cities, skyscrapers, sentient species moving on planets (don’t really know if NMS has something like this)
  • I can earn spacebucks, but don’t really have a way to spend them (possibly ship and multitool upgrades)
  • what am I gathering resources for?

I mean, even if it is great for exploring, for sure, it could still feel empty. Ah well, but I’m the guy who plays Civilization games on an Earth map, if possible, because I don’t find randomly generated worlds to be plausible. Maybe I lack fantasy.

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Housing wishlist for Elder Scrolls Online

Elder Scrolls Online will get housing in its Q1 2017 update- we know this already. We probably also know that it’s semi-instanced. I’m very much looking forward to housing in ESO – but i do have a few wishes.

Accessible

I hope housing will be accessible very early in the game and not be a max-level thing. It should also be somewhat attractive by default- players who like housing are a creative and loyal bunch, if housing is done right. However, housing players will only “suffer” through so much gameplay they don’t enjoy to get something for the part of the game they do. Leveling to 50 would be a bit long. Of course housing should scale very well and accompany players throughout their characters’ lives. At any point from level 10 onwards, i’d like to be able to see and do something about my house.

Not a byproduct

I hinted at that wish above, but i think this bears repeating: don’t make me run 10 dungeons to – maybe- get some housing item i’d like. Don’t simply attach housing stuff to achievements. Sure, do housing drops, they’re nice loot. Ideally, housing would be a different path to take in the game, maybe even accompanied by a new crafting profession or new recipes for existing crafting professions.

Shareable

I hope we’ll be able to share our spaces, let visitors come in. A player owned house would be great for guild meetings. It would be even better if we were able to visit houses of strangers (if they set the appropriate permissions).

Semi-Instanced

There are great housing systems out there- Wildstar’s and Rift’s housing systems are both very accessible and very complete- however, in both cases i had trouble to connect them to the virtual world they should be in. It’s not a lore- or immersion problem, per se, as the teleporting and locations fit into both games, but in both cases, i couldn’t shake the feeling of disconnect. In ESO, we already seem to know that the houses are part of the zones, so this wish seems to be granted.

Gold sink

It is very important for an MMORPG to have means of spending earned gold. The last couple of years brought us more and more alternative currencies in other games, often different ones for different activities (questing, dungeons, pvp etc.). You’d get some kind of token that you can then spend at some NPC for items. It’s an…ok system to have, but as with bound-on-acquire gear, i think of it as a band-aid that’s hurting the economy. You really only need one currency- gold. Elder Scrolls Online thankfully features gold as a currency mostly, to my knowledge. While i am always broke in this game (and think this is a good thing), i’ve heard others state that they didn’t know what to do with their gold- housing is a good way to get them to spend it.

Light on cash shop

Of course we know housing is going to be monetized in the cash shop- there’ll be exclusive items, possibly even houses, and i have no problem with that. As with everything, though, it’s important to keep a balance. I think it would be a shame, for instance, if crafters couldn’t create anything for the houses, in-game means would be quite limited and everything else would go into the cash shop. Housing items should be attainable through as many means as possible, including but not focussing on the cash shop.

Flexible

Some time, i guess this month when i’ll be looking for inspiration, i’ll tell you the tale on how i got interested in MMORPGs. The short version is: i wanted to become a baker. Nowadays, i’d like to become a tavern owner. Sure, setting up one’s home is nice and all, but in the end, that’s kind of limited in scope- let us build taverns, bakeries, shops, barracks, hiding spots, casinos and more underground stuff. This ties into the wish of housing being shareable, as well- as a tavern owner, for instance, some visitors would be nice.

So that’s basically it- i guess i’d like it to be as close as possible to EQ2’s housing with a hint of Wildstar’s to add flavor.

A feature Online games need to have

So MMOGames.com is looking for writers and it hasn’t gone unnoticed. If you’re willing, see if you’re able, too. I love how mmogames tends to recruit bloggers, many of which i’m reading on a regular basis. Bloggers make for a very different tone in their articles, and it shows. I’ve said it before, and i’ll do it again: mmogames is a rising star in the mmo site business- i don’t know about money, but quality-wise and as a “collection of blog posts”, it’s great. Now, i’m not looking for a job, but i found their writing prompt interesting:

500 words on 1 feature all multiplayer games need

Here’s mine.

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Being supportive 2

Interesting. On my old blog, i had this post about being supportive of the few (and getting even rarer) companies who bring MMORPGs to us- at that time, it was about Trion’s up-to-then unknown imported game. Today, i’ll return to this topic in regards to Rift’s new expansion Starfall Prophecy- this post started its life as a comment on Psychochild’s blog, but i felt like it was getting too long. TLDR would be: “don’t hold a grudge”.

Trion once was that highly respected company- everyone cheered when the news broke that they’d be publishing ArcheAge. Then something bad happened and now they’re struggling – reputation wise.

Here’s the thing, though: what big MMO devs/publishers do you know? Blizzard? Cancelled their latest MMO in favour of a lobby shooter. Daybreak? Ha, well, they seem to be downgrading lately. Turbine? Already on their way out. Funcom? Is struggling and needs to do something other than MMOs to actually earn some money.

Now, we can have all the business model talks or how exactly each and every company developing MMORPGs went wrong, but i’d like to state something else:

I feel Trion is on the right way.

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Ending the summer break

Oh well, doing daily posts is going to be fun 😉 All in all, i’ve got a couple of drafts waiting to be written, but as i realize today, sometimes it’s not so easy to make time to write- i’ll need to flesh out some of those ideas when i have more time. So this will be a short one.

Yesterday, i ended my personal summer break from Elder Scrolls Online and logged into my main character to do a bit more than buying clothes. Finally, i’d have to say, as this was my plan for more than a week now.

Coming back in isn’t so easy, though- it’s good that Elder Scrolls Online has a limited skill bar that makes returning and re-exploring the rhythm of combat a bit easier. I’m still in Malabal Tor, level 38- i guess i could venture ahead into the next zone, but i’ll stay in Malabal Tor for another while.

It’s a wood zone, difficult to navigate, which makes it a bit more difficult to find the places i need to go to in order to continue questing. I managed to finish one series of quests and filling up my inventory, which surprised me- i thought my bags to be practically endless now with the crafting bag. But i guess at some point, 100 swords, bows, armors and intestines fill the backpack just as well.

Once again, as i’m playing on a new PC, i was surprised at how beautiful the game is and how much i like the minimalistic UI it uses. So, my feet are on the ground again, now i need to take a look and see where i am, where i wanted to go, what i wanted to achieve next.

What i liked about playing ESO exclusively

The time of playing Elder Scrolls Online exclusively has passed. The summer break put an end to that. Playing one MMORPG exclusively has positive and negative side-effects on my playing habit, although one could argue that the positive outweigh the negative aspects.

All in all, during those six months, i felt more invested and more connected to ESO in particular but also MMORPGs in general, which is strange considering my interest in other games was basically nonexistent in this time. Another interesting side-effect was that i didn’t think about what to play when i was in the mood for gaming, it was a simple decision of wanting to play or not. And for once, i thought of things like reaching the level cap and maybe playing single-player games as achievable.

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MMOs are not about playing with friends

A while back i came across this quote when i read a post about Jaedia returning to Guild Wars 2:

…I love being able to play with my friends, that is the big draw of MMORPGs after all,…

Hannah Richardson-Lewis, Returning to Tyria

Hannah/Jaedia is a great blogger – i enjoy following her blog and posts on mmorpg.com and i find myself agreeing with her for the most part- but this statement is something i don’t agree with, even if i know i’m probably blowing her harmless sentence up more than i should and MMORPGs are different for all of us, it’s that statement that inspired me to draft the following post a couple of weeks back, only to edit and publish it now for Blaugust.

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Plans for august

In august, i’ll slowly phase out the summer break i’m on since the end of june. In real life, we moved houses, but by now we’ve almost settled in. Of course, there’s still stuff to do, but there’s no need to rush and no hectic anymore. There’s not going to be a holiday, either, at least not one that takes weeks, as we’ve already been to China this year and with the recent move, we’re not going to go on vacation now.

So i’ll be playing a bit. I call off the MMO Wanderlust i had, because it took me to weird places. The MMO line-up for the rest of the year is set: Elder Scrolls Online, World of Warcraft and Final Fantasy XIV. I’m not going to say that i won’t play any other MMO, because i probably will, but these should be the major ones, with ESO returning to the front-and-center while FFXIV and WoW will play support roles.

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Deadmines 2016

In World of Warcraft, i’ve finally made my way through the Deadmines. It was the one dungeon i simply had to do for nostalgia’s sake, so i put my Discipline Priestess on hold at level 21 to be able to run it.

Although i knew that most early WoW dungeons are 20-30 minute-affairs nowadays, it took me some time to gather the courage to go at it as a healer- normally, i love the support or hybrid role, ideally doing damage by default and helping out with heals/off-tanking if the group is in trouble.

That’s why up until today, the vanilla WoW Druid below level 30 or so is my favorite class i’ve ever played- because the Druid could do it all. Of course, even in early WoW, at some point you had to decide what kind of Druid you wanted to be and the group expected you to hold your role instead of being cat-elf-bear-cat during one run.

The upside? This way, there’s almost no possibility of messing up- instead, you help your teammates if they’re in it over their heads. As a healer, though, i had responsibility and actually, the only way to go was to mess up. Nobody’s going to tell you what a great healer you’ve been if everyone survives- but if one group member goes down, guess what?

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ESO shopping day

I’m slowly preparing myself to return to Elder Scrolls Online, which is supposed to be my main MMO again come september. Yesterday, i read Xannziee’s post with a couple of screenshots as well as her impression with ESO (she made a detour through Black Desert for a while). There was an outfit i liked, so i asked her what it was.

Of course, it turned out to be an outfit from the crown store. Knowing that a couple of those are going away in a few days, i checked the ESO website if that outfit was among those who are going “out of stock” soon- and it is. So in i went to purchase it. I also had a look at a few of the other items who only remain for three days now, and found another outfit and two sets that interest me. I haven’t decided on the sets yet, but i purchased the solo outfits that interested me. Coincidentally, they seem to be originated in the Valenwood, which is the region i’m questing in since…about forever.  (more…)