Tag: blizzard

Being supportive

Yesterday, Trion Worlds teased a new game. If you go and take a look at the comments on Massively Overpowered, as well as on mmorpg.com, you’ll see a lot of negative comments for a¬†game that’s only been teased as of right now. We don’t know anything besides some art piece that serves as a background for a homepage. Of course, these comments don’t attack the game, they attack Trion Worlds- and it makes me sad. Compare that to the positivity we saw when it was announced Trion would publish ArcheAge and you’ll see Trion has a problem on its hands there.

trion_worlds

But it’s not only Trion. Daybreak can’t get a break, as well, especially since it was announced that the dev priority is now in EQ Next and not Landmark anymore– but it’s been negative ever since they went from being SOE to being Daybreak and a few high-profile employees left- or had to leave – the company.

Of course, Blizzard is making us pay subscriptions and for mounts in their cash shop while delivering content at a very slow pace and taking away flying for most people. We don’t like Perfect World because of their monetization schemes. We dislike NCSoft for closing City of Heroes and/or Tabula Rasa (this is the one i miss dearly). Carbine is quite bad for delivering a raid endgame, ArenaNet has lost goodwill, as well, maybe since the perceived lack of delivering something akin to their design manifesto, maybe for overprizing HoT or something else entirely. Bioware turns SWTOR into a single player game and uses a f2p model where they make the customers pay and Funcom overpromises and does launches bad.

I think, right now, the only company who’s somewhat seen in a positive light is Square for closing and reopening Final Fantasy XIV. While i think they deserve the praise, i think we shouldn’t behave like that.

In defense of ArcheAge

I don’t really see Trion at fault here- i mean, one could say that they should have looked at how exploits, hacks and so on work in that game- but in the end, they delivered a product we were wanting very badly. I think the hacking/exploiting was the main problem in AA, this is what sucked the fun out of it for me- because i felt that crafting and so on was made worthless if someone else could just cheat his or her way out of the system, especially with housing spots. But this stuff isn’t really in Trion’s hands.

Something tells me i'm going to take another look at this game
Something tells me i’m going to take another look at this game

As for the cash shop? I don’t know. Yes, selling Labor point potions might be a bit much, but i don’t see it as critical- first of all, the labor point system was in place since before the game went free-to-play. Personally, i like a system like that, because there’s a stop gap on what one account can do each day. It allows dirty time casuals like myself to not lose contact to others so quickly and it also makes players prioritize what they spend their LP on. You can learn and level all crafting professions in AA- labor points is used to maintain interdependancy in the game. If they didn’t have that, crafters could just craft everything by themselves instead of trading with other players. This might be what we want, but in my opinion, this takes away some of the fun that is to be found in MMORPGs.

In defense of Trion

Myself, i really like Trion. I still do, even if i was quite disappointed at how ArcheAge turned out to be, as well. But if you’d take a look at their other games- you know, those they actually developed, namely Rift, Defiance and Trove, i think they are doing a decent job, especially with Rift and Trove. If you think Trion is a company desperately trying to “steal” your money, you should take a look at Trove. Regular, meaty updates that take player feedback into account and a monetization that is quite fair. I don’t begrudge anyone trying to sell me something, i simply decide whether the game is fun to play and if what is offered/the prize it’s asking is worth it to me.

We are customers, not fans

Massively Overpowered had this article about MMO terms that should just go away- for me, there are two terms that rub me the wrong way- first, it’s when someone calls playing an MMO “work”, as in “i worked so hard to get gear x,y and now they’re nerfing it”- you’re not working, you’re playing a game. The second one is “fans”. While it might be true in some ways, i think it creates a slightly off mindset. If you think about “fans”, the first thing that comes to mind are sport teams- for us over here it’s soccer/football, for north americans¬†it might be american football/baseball and so on.

Now, fans of teams get passionate, they do. When things aren’t looking so good for their team, they’ll look for someone to blame, will probably find someone and will want him or her gone. But these fans always want the best for their team.

In the other direction, i think it makes devs feel to safe when they think about us, the players, the customers, as fans- there might be some fans to each games- i think all those who create fan sites should be considered fans- but the main body of us? We’re customers- devs/publishers will have to offer a product that’s worth its prize.

We should be more fan-like

I’ve stated before that in my personal opinion, MMORPGs are in a decline. It’s not the license for printing money everyone thought it to be in 2006 to 2010. MOBAs used to be it, but i guess that time’s over now, as well. Maybe survival is next (i think we’ve only seen indie survival games up until now). 2015 turned out to be a better year for MMORPGs than i thought when it began, but this is for existing MMORPGs, mostly. There are quite a few indie MMORPGs in development, and some of them might even be great (Repopulation and Shroud of the Avatar, looking at you here), but if we are honest about it, few of them, if any, should be considered Triple A. Those times seem to be gone.

I think we should be more positive with the people/devs who provide us with games from our favourite genre. I think especially developers, so those guys actually creating these games for us, are very enthusiastic about what they’re doing- because frankly, i think there’s more money to be made elsewhere with the skillset they have. I have little doubt, as well, that people like Scott Hartsman, Joel Bylos, John Smedley and so on love what they’re doing. Maybe sometimes they’ll make tough decisions we don’t like, but they’re doing this with the best intentions for their company, even if it might seem that it isn’t in our- the customer’s – best interest. But i don’t think we can blame them for that- making games is also a business.

We might not be “fans” of certain games or certain companies, but we are fans of the genre and would benefit greatly if the genre was doing fine- in quality and quantity.

If all these companies we “don’t like” are gone- who will provide us with the games we love to play?

So i’m looking forward to seeing what this new Trion game is, give them credit for what they’ve done with Rift and Trove, at least, and just hope it’s something ambitious- either self-developed or published- we need that.

By the way, the best guesses i’ve seen so far seem to indicate it’s possible that Trion might be publishing Lost Ark in NA/EU.

Edit: It looks like Devilian Online is a better guess.