Tag: Jedi Sage

Something strange in a galaxy far, far away

So the new SWTOR expansion Knights of the Fallen Empire is a thing and the SWTOR community seems to be very positive about the potential of this new focus on storytelling- there’s even the moniker “SWTOR2” out there, although i don’t really understand that yet. I’ll wait for more information to come out and clear things up a bit, because what we know right now leaves much room for different interpretations.

What we know about Knights of the Fallen Empire

As usual, Dulfy has a good overview of the new content coming to SWTOR in the end of october 2015. She (?) even updates it with new information coming out.

We know that there’ll  be a jump in time between the “old content” and the new content of the expansion and that the level cap will be raised to 65. We also know that we’ll be able to create a level 60 character if we want to do that. There’ll be new planets, new companions, and new story- this time delivered in episodes/chapters. It seems more and more MMOs learn from Guild Wars 2’s “living story” and integrate something similar to their games- STO has been doing it for quite some time, but now at least Lotro and SWTOR will follow.

I don’t want to do spoilers- so be warned- if you really don’t want to know anything- storywise- skip the next paragraph.

Storywise, we know that the empire and the republic have fallen and that there is a new empire, the Eternal Empire. Sure enough, i don’t know more and i don’t know if we’ve heard from that faction before.

You're out
You’re out

Well, and that’s about it for the facts. There are some other promises, though: Bioware returning to their strengths, providing great storylines where choices matter. A streamlined experience to immerse the players fully into a Star Wars RPG. There also are some indicators that the existing content will be streamlined to provide a faster, more hassle-free levelling experience leading up to the new stuff.

What does this mean?

Personally, i think right now, much of what has been said can be PR speak for many things- in the worst case, it’s about a faction merge and reducing the storylines to just one for all characters. We don’t know enough and i feel similar to how i felt after the EQ Next reveal– this could be huge, but it could also be more of the same.

But i don’t really think that this will be it, because selling that as a major improvement aka expansion could- and possibly would- backfire. So there has to be something. I haven’t finished any of the Bioware RPGs, but as far as i know, they’re quite linear affairs with some branches turning left or right depending on player choices. That’s fine, and i guess this is all we can hope for, despite the fact that the official page also lists “exploring new planets” as a feature- i’d love them to open the game up by using more open worlds, day/night cycles, sitting-in-chairs and so on, but i don’t think we’ll see that.

Instead, SWTOR seems to take a turn and make the game even more accessible/solo friendly. The only thing missing is the ability to form a flashpoint/operation party only using our companions. Don’t misunderstand me- i’m fine with that, because i don’t think forcing players to play group content is the way to go. Encouragement is all that’s needed.

They’re saying that this is still an MMO, that new multiplayer content will be released, that you can still do the MMO bits, as they call them, but that the whole game will be a more streamlined affair.

You're in
You’re in

Another interesting thought that crossed my mind- is Bioware/EA bringing SWTOR back to being a subscription game even more than they’re doing it right now? The new expansion is for subscribers, stat. No preorder, no prizing- you sub or you don’t play the new storylines. It’s still quite cheap, because you unlock all the content that is available at the time you subscribe. So if you wanted to save some money, you could wait for all 16 episodes of the new content to be released, subscribe to the game and you’d have everything unlocked- even when you unsubscribe.

Or is that buy-to-play? I don’t know, but it’s a strange thing and it makes the sub mandatory again (if you want to see all the content) where it wasn’t before (you could buy expansions).

Personal implications

For me, this announcement makes me think about a few things. First thing i did was renew my sub, for six months. Earlier i was hesitating, because for one, my taste varies a lot, we’re going on vacation for 2 weeks in the end of july- these were events that made me think twice about buying more than one months’ worth of game time at once. With the rewards, the timing, the fact that the vacation would fall in the “sub time” anyway, i decided to renew for 6 months. One thing that’s rarely advertised on the official homepage is the fact that you’ll receive more cartel coins per month if you subscribe for a longer period- 500 for a monthly sub, 550 for three-monthers and 600 for the 6-month-sub.

Furthermore, if the game essentially removes factions, i wouldn’t really have to decide for one and could play classes/stories on the imperial side, as well. Like the Agent’s, or the Inquisitor’s. This also influences a possible choice in guilds, if/when i make a decision. Until now, i was looking at the republic side only, but later on that doesn’t really seem to matter.

And also, now we know how long 12XP will last- until 10/19- so even when it is implied that the earlier content will be streamlined after the expansion hits, and even with the level 60 character we can create at release, i know how much time i have to make use of the xp bonus. So i decided that, for now, i’ll stick to my Jedi Sage (which seems to be my favourite class) for normal play (with 12 XP deactivated or of limited use) and the Agent for the full 12XP experience.

On the other hand i’m thinking- if they’re going to streamline all the content that’s available right now- we only have about four months left to experience SWTOR “as it was”. So i’ll be enjoying that first and come september, i might give a few classes the 12XP treatment.

Changing galaxies

Transferring to the Red Eclipse

Yesterday i decided to move Soofoo over to The red eclipse from the Progenitor. It wasn’t an easy decision since i always have roleplaying or at least participating in community events in the back of my mind, but i feel in SWTOR, roleplaying is an activity mostly confined to internal guild events and community events aren’t actually large-scale. I’m also unsure anymore that the community is much better, since my first flashpoint experience wasn’t very good. The Red Eclipse is also a much more active server, the fleet was full of people/characters.

The transfer didn’t happen, unfortunately. I’m not sure if it is processed by now, but it wasn’t until midnight despite the fact that it should take only 1 hour and me queueing the transfer at 2 p.m. I opened a ticket at 9 p.m. yesterday; we’ll see how far i’ll come today. One of the main reasons i want her over there is the fact that she’s the furthest along in terms of progression and also because i want the legacy on the new server. It’s still not level 2, but i don’t want to lose even this progress.

The Sage

So yesterday i dabbled a bit in playing Samdhara, the Jedi Sage i started on The Red Eclipse.

I have to say, this might be the class- mechanically- i’m looking for in SWTOR. I chose the “Balance” specialization and it seems that i not only have healing spells available, but also “leeching skills” that provide selfhealing in relation to damage done. While this still won’t be what i’d call a “true hybrid class”, it’s close enough, at least from what i saw.

I’ve progressed her through Tython making use of the 12XP buff- so i only did the class quests. Doing this left me basically without credits and somewhat underequipped. And unsatisfied, but that’s a topic for another post.


I’ll make this short remark, though: i feel 12XP is a thing most useful to players who already did the planetary questlines on other characters and who are to supplement their 12XP characters with credits and equipment. For me, the pace felt wrong; it was too quick to experience what SWTOR has to offer. In this regard, i prefer the 2XP- it is quicker in progression while still allowing the newbie player to experience the planetary questlines, flashpoints and group quests without feeling like they could do “better” if they’d only follow the class quests.

I might have to re-think my approach on that buff. There are workarounds, like maybe first get into the planetary storylines before doing the class quests on the respective planet. On the other hand, the release of The Secret World’s update 11 showed me once again how much i’d like to have a character at the pulse of the games i’m playing. I’m reluctant to deactivate 12XP for me until i have a max-level character, though, because i fear on missing out on the buff entirely because of my slow levelling.

As for the item to remove the 12XP; i tested it yesterday: it’s an item in your inventory granting an 8-hour-buff you can deactivate and that has no cooldown.

Something’s wrong here

Final Fantasy XIV should be my main MMO now; and i enjoyed my return there immensely. This week, though, saw me being able to play quite late in the evenings- mostly 10 p.m., and that’s a time of day when i feel more comfortable launching SWTOR instead. Last week saw 5 hours of SWTOR and 3 hours of Final Fantasy XIV- i think i’ll make the 10 hours complete tonight, because the general direction still stands: i feel more invested in playing only two MMOs and play more- it’s just that i didn’t have much opportunity to do so this week.

The downside is i don’t have much to tell you. I still need to enter Tarvus’ ship with Soofoo and Samdhara is on her way to Coruscant. In FF14, the next step is gathering and bring the Botanist up to level 13 or maybe even higher.

When Soofoo arrives on the Red Eclipse, i also want to explore the group content of SWTOR further- after all, there are quests for groups of two or four characters on the planets, and groups are often built using the general chat. Furthermore it’s time for a second go at a flashpoint.

I’d also like to get into the lore more, though i’m still unsure whether the better approach is to make use of ingame-tellings (the codex, datachrons) or simply reading something on the internet. I feel like games should provide their lore in-game in a somewhat convenient way.