Tag: looking for guild

Taris almost done

Commander Soofoo progresses through SWTOR in a slow but steady pace. I’ve made it to level 23 by now and am finding SWTOR to be an experience similar to Lotro in some ways, but without Moria. Alas, it’s also lacking the Shire so far- i’m not impressed with the planet design. Coruscant i found to be a mess and while Taris is slightly better it still isn’t all that good. What strikes me most is the hub-to-hub quest design and the missing day/night cycle.

But there are upsides, as well. I like the pace of the game, and i like the on-rail-spaceship missions. I can relax playing SWTOR and the spaceship missions provide an activity when i can or want to only play for half an hour or something.

Taris is nice to look at
Taris is nice to look at

What did i do?

Whenever i had time for strolling through Taris, i did some quests- after a while i concentrated on the class storyline which was….ok, i guess. I don’t know, is it a spoiler if i talk briefly about it? I don’t think so, because, well, the game’s 3 years old by now and my guess is that many players have already experienced this part of the game.

So the Commando’s looking for former members of Havoc squad and finds traces of “Needles” on Taris. Soofoo went out to find him and in the end, she did. She also executed him. Needles wanted to develop a weapon out of something that could turn people into Rakghouls. Luckily, Soofoo was able to stop him…and take some probes to the general of the republic, earning her some Dark Side points. I don’t really “roleplay” her in the sense of giving her certain motivations for her actions – i always found “military roleplay” quite boring- i might do something with my Consular when her time comes, but Soofoo basically makes the choices i’d make if i were in her place.

Earning 350 Dark Side points wasn’t part of the plan, but killing a war criminal and securing a possible weapon of mass destruction at least for research seemed to be worth it.

Soofoo looking for Needles
Soofoo looking for Needles

In shorter sessions i just went about the starship missions. I know they’ve been criticized a lot for being an on-rails minigame, but in my opinion, they work just fine as a distraction and something to do when there’s less available time. I became used to logging out in Soofoo’s stronghold, since that is a resting place and provides multiple options to travel either to the fleet, the last planet we were on, the starship or the planet of the stronghold. So when i don’t have much time, starting up a space mission is a quick affair and with 2XP active, it gives quite a good amount of XP.

One night i also went ahead and queued up for a dungeon. I was surprise that it takes so long to get in, but even more surprised when i got a group for Athiss and found them to be at some other place on a map i didn’t know. I hurried to follow them, couldn’t find them, asked for help (without an answer), found a hole in the ground, jumped down in a hurry, died, tried again and when the first member of the group came into view, they vote-kicked me. For what, i don’t know. Maybe they thought i was just hanging around somewhere for the XP, maybe it was because i told them i was new. Anyway, i found that without so much as a whisper, it was an unfriendly thing to do. Once again i found myself thinking about FF14’s community (in general very nice) and how that game provides simple solutions to problems like this one: everyone stands in a circle until every player has arrived.


Right now is a good time to be in SWTOR. Granted, the 2XP event will be ending some time today, but the 12XP buff for subscribers will be activated on may 4th. I might make use of that primarily to get the Consular past Coruscant and maybe take a deeper look at the Imperial Agent’s story and others, but we’ll see about that. 12 XP is a great thing for those that have already seen all- or as much as they want- of the planets’ stories. I worry about it being too quick a progression for someone like me who wants to see the planets as well as the class stories. On the other hand it’s nice for me, as well, because it is quick progression, after all.

I'll find you, Needles!
I’ll find you, Needles!

I like my experience in the game so far, although i’m a bit worried about the variety of gameplay as well as planet design. For instance, i don’t know if crafting is a thing to follow through on, but i try and gather materials on my way from quest to quest and plan on crafting a bit to see if it’s “worth it”. The strongholds are nice, as are the space missions. If the zones would be more open and a bit better designed (have you seen WoW’s zone design? That alone is a reason to play World of Warcraft), i’d be very positive right now.

I’ll have to look for a guild, though. So far it seems as if the Progenitor’s more social guilds tend to be on the imperial side and i can’t see myself as a disciple of the empire. The most interesting classes to me are the Commando and the Jedi Consular. There are other options, of course. I could look for a german guild on one of the german servers (the german PvE server seems to be the most active server in europe) or even migrate over to NA; i don’t think the latency would be much of an issue. Timezones might.

Anyway, my experience in the game is good enough to put SWTOR on my personal “main MMO” spot for the rest of the month, at least. In may, i plan a return to FF 14 and make a push for Heavensward, but since i’ll still have subscription time left in SWTOR and the 12XP will come, SWTOR will be in my rotation at least until the end of may.

Things i’m looking for in a guild

These days i’m pretty much a FF XIV exclusive player, but i have to take the fact into consideration that i didn’t have much time to play lately. Things like these happen when you have a toddler in the house- if he doesn’t sleep well, so do you. If he doesn’t feel good, you’ll be glad to go to bed early in the evening. This has been my last week or so. I did get into Final Fantasy XIV, though, and did some things.

For one, i’ve been continuing the main storyline and i am now only 2 levels below my Arcanist class level- so there might be a light at the end of the tunnel. I’m also catching up on my Botanist and Weaver (levels 20 and 19, now) and, thanks to that Massively Overpowered article, i realized i missed out on the challenge log until now and got access to it yesterday. The challenge log is pretty much the same as the daily achievements in Guild Wars 2, only on a weekly basis.

Guild Wars 2 event

To be totally honest, though, and i hate to think about that, but i’m of a mind to reroll somewhere. See, i’m on Shiva, which is what you might call the “german server” in Final Fantasy XIV. I also joined the Free Company of the multigaming guild i’m part of and they’re a small, relatively tight-knit group of friendly, dedicated FF XIV players. For some reasons, i’m not really happy there- to put it short, the heavy use of voice chat makes the FC chat quite silent, everybody’s at max level and i don’t really know anybody. I also don’t know what we’re up to and there seem to be no activities geared towards getting to know each other better while being on different levels.

This general sense of unhappiness is always dangerous for me: i’ll start thinking of ways to improve the situation, maybe make a suggestion or two to the guild leaders while thinking they’ll be annoyed by me and sometimes, i even fantasize (again!) about founding a guild on my own- which is a stupid idea, i haven’t got the time. Last time i tried (Archeage), it was a huge failure. So maybe i’ll start looking again in the close future.

Now why would that possibly mean moving to another server? To be honest, i’ve found most german guilds to be basically the same thing: they’ll say “real life comes first”, “casual friendly”, “RP friendly”, “good community”- and when you take a closer look, it’s people playing a lot (by my measures), always hanging in voice chat, ignoring everyone else (doesn’t have to be on purpose), no roleplaying and the recruitment process basically consists of writing a “hello” post of two paragraphs in their forums and getting in.

Hanging out in Kingsmouth

I’ve seen something else when i was in an international guild – the one where i stole the “free-to-play game travellers” project from i do in the multigaming guild, but there have been other issues. So, what would i want out of a guild?

Real real-life friendliness

I can understand the will to not have too many inactive accounts in your roster, but to me, this contradicts the part where guilds want to build a “tight-knit” community. Say i join a guild, everything’s nice and cozy, then i don’t get to play for 2 weeks and get kicked out of the guild. Why would you do that to a “friend”? Wouldn’t you be happy to see him or her return to the game at one point in the future?

Moderate use of voice chat

This one is hard to measure, but while i don’t think one should found a “no voice chat” guild, i’ve always found it hard to connect to guilds/people who are constantly on voice chat. They’ll play and talk in their group, guild chat will be silent and there’d be no chance for me to get to know the players.

I couldn’t tell you why i don’t like to use voice chat- i think it comes down to these reasons: when i have time to play, that means i’m in my “free time”, which doesn’t take a huge part of the day. So i’ll want to relax, maybe talk to my wife, maybe listen to music/podcasts or maybe, when our son has trouble sleeping in that time, i just don’t want to take the chance to wake him up. So while i don’t have a strict “no voice chat” policy, you’ll almost never find me launching voice chat in the same moment as a game. Usually, i launch it because of group activities where everybody else is on voice.

When i’m somewhat comfortable in a guild, i might launch it more often, but it’ll never become standard procedure. And if i’m in a guild where everybody already is on voice, the guild chat is silent, chances are i’ll be quite a loner.

Active guild chat

This is somewhat connected to the point above, but i’ve seen the empty chat in other guilds, as well. As one could imagine, since i write about MMORPGs on a blog, i like to discuss things- game-related, community-related and so on. Guild chat should be active, there should be something to read and/or contribute to. If i’m a new member, i won’t start conversations- i’m new, after all. As an introvert, i’ll always watch the other members first and see where i fit in. If there’s nothing to read and/or there’s only achivement/item spam or functional ingame-requests (“anyone want to do a dungeon?”), i find that boring.

Level-agnostic activities

There have to be ways to get to know each other and take part in guild activities that aren’t depending on characters level. There are a lot of things one could do- for instance, one time i tried to organize a guild market- everybody who wanted to participate posted some items (one set) in the guild forums he or she wanted to offer to other members, posted the required materials, maybe collected some stock before the event and all “passive” participants could go to that market and get these items made for them by either providing the materials themselves, buying them from the auction house or maybe because the crafter donated them.

This was great!
This was great!

Or one could do a simple guild meeting somewhere in the game world- maybe in different places everytime, or maybe with a weird twist (the international guild i was part of had a guild meeting with only dead people in TSW).

As i said, there are many things one could do, and to me, providing these events is essential to build and maintain a great guild.


Now, isn’t that funny, how i can just post what i want out of a guild here? I can almost hear you sigh and say: well, just do it yourself, then. I’ve tried- and here’s another thing i saw when taking the role of guild leader: most members won’t give you credit, offer feedback or help you out in doing/providing these things. I’ve found that many players mainly join a guild to reach ingame goals, which is fair enough, but when your guild charta says something like “we value our community higher than ingame goals”, well, then that implies something else- at least to me.

So there has to be some common sense in recruitment. I’ll be honest; i haven’t found the right way to do it, either. If you grow slowly, chances are your guild will be empty before it’s full, if you grow too fast, you’ll have lots of active players who don’t know each other. If you make potential members jump through too many hoops, it might put off people who would be great additions to the guild roster. Saying “no” to applicants or kicking someone who doesn’t really fit is a tough thing to do- i had a hard time doing that when i had to, but i think it is very important for the longterm-health of your guild and community.


So i don’t know, maybe i’ll go looking for something like that, although i do think the people in my guild are friendly people and that there is a good core and two of my oldest “online gaming” friends are members there (they won’t play FF14, though, or at least not both of them), and while i wouldn’t like restarting, it feels to me as if i’d get so much more out of Final Fantasy XIV if it wasn’t such a lonely affair. Yes, i solo often, but that’s not quite the same as playing alone.

Game time: rejoining a guild and experience bonus

This past week i played both of my main MMOs and dabbled in three others.

Everquest 2

There was a bonus experience event in Everquest 2 this weekend and i planned to take full advantage of that. As plans concerning MMORPGs usually go for me, it didn’t quite happen as i’d liked it to. I wasted friday just reading blogs and other stuff on the net- i was in the mood for a movie (haven’t watched one of those in what feels like forever) and researched options. Saturday i watched what i found out (Guardians of the Galaxy); it was a good choice to make- it was very relaxing, just watching a blockbuster which was both somewhat funny and quite entertaining. I liked watching space superheroes.

Sunday evening i was finally able and in the mood to dive into EQ2 again and quested in the Butcherblock Mountains- yeah, my main character was just level 23 and i know that the description of “main” might be stretching it a bit, but still. I got him up to level 27 in about two and a half hours, which was great. I realize, of course, that i could have levelled more efficiently if i’d got a mercenary and went to a dungeon, but i also like to see the overland zones of this game. Next time, though, i will take a merc and head to some dungeon or continue the armor timeline for the inquisitor.

While Everquest 2 is a quest grinder (for me) and gives each class way too many skills (i’ve got 4 fully slotted hotbars), there’s also a lot to discover. I think one would be able to level a character by just exploring dungeons and killing stuff that’s on the way while, maybe, gathering materials for crafting for a good while in the early levelling process, especially when experience bonus weekends are around. For now, though, i’ll take the handholding approach and simply quest while slowly attaining a broader point of view on the game. As i said, i plan to visit dungeons solo/with a merc soon.

Why solo, you ask? Well, you won’t find many PUGs that do the old dungeons. Also, while my guild seemed to be a friendly, welcoming bunch of people when i joined (shortly after the expansion launched), it seemed awfully quiet yesterday. They’ll take me to level agnostic dungeons and help me progress and they’ll answer my questions, though it seems to be very dependant on which members are online. The guild is huge, if you count inactive players, but it actually is quite small when you consider activity. Unfortunately, there is a big, silent majority in there, as well. I can live with that, it’s an old game after all.

Final Fantasy XIV

I continued the main story questline, but still haven’t made it to the point that the main story level equals my adventuring class level. I travelled a lot. My Arcanist is level 23 now, i’m a level 15 Weaver, a level 18 Botanist, Level 6 Conjurer and Leatherworker and a Level 4 Carpenter. And i learned how to dye my clothing as well as how to get materia out of items (but not how to get it in other items, yet). So that’s where i stand.

Fighting Ifrit

I also chose my grand company (that one from Gridania) and saw that this path gives levelling options and stuff to do aplenty. It’s very difficult for me to not take every crafting and gathering class that’s available, because i don’t like selling stuff i might use later in the game for another craft. Also, i think it’s more useful to level the gathering professions with some sense of meaning by gathering materials i use in the different crafting classes. But if i do it that way, i kind of know i will be all classes level 10 when Heavensward launches. And i don’t want that, so i’ll see how far my bank space takes me.

I also rejoined my german free company, they’re a nice bunch of people and it’s a small but friendly and quite successful guildand i’m happy to be back with them.

The dabbling

I loaded up Landmark, Marvel Heroes and TERA, as well. Reasons were: to find land for my possible building project, just logging in for a reward / checking if store specials were still active and, well, i don’t know why i launched TERA. Maybe because someone wrote about it and called it a great MMO to dabble in and have fun fighting stuff.

I’d really like to get the Landmark project going, but i really am not very talented in building stuff when it’s totally free (that’s also why i prefer EQ2’s housing over Rifts Dimesions, by the way) and i’m not very creative. But i want to do that…thing. I’ll write about that when it seems at least possible in some way. Meanwhile, combat is in, but for now, i just find it…annoying when you’re out there gathering stuff.