Tag: mount

Busy in Eorzea

So Final Fantasy XIV is a subscription game. By design, the developers want us, the players, to take time achieving our goals. But also, and i like this side of the equation, they want us to have many goals to aim for. I’m really a lowlevel player, bein level 23 with my Arcanist, but i have so much stuff to do. The most annoying part, i have to confess, is travelling back and forth for the different quests. So here’s what i’m doing at the moment.

Get a chocobo

If i had one other problem with FFXIV, it would be the sometimes so very much apparent candy-cuteness, like with the “mounts” they use.

The standard "mount" in Eorzea
The standard “mount” in Eorzea

I guess it’s a matter of tastes, but i don’t really like riding around on a chicken. But there are other mounts available, as well, so i’ll see to that when i have gained access.

As with so many things in Final Fantasy XIV, you’ll have to unlock the ability to ride while doing story missions- after choosing your grand company, one of the first quests they’ll assign to you is to get a chocobo. You’ll need to get 2000 seals, though, to buy some writ from your grand company shop. 2000 seals doesn’t sound much, but it is. Or maybe it’s just because i’m so low level in everything. You can do different things to get these seals- i hear you could just do Fates, but what i’m doing is- i’ll get out to the first grand company levemete (?), get two duties, which are basically just-for-you-quests in the open world, each one good for maybe 250 seals.

Then i look at the crafting and gathering missions that grant seals. Right now, i’m able to accept one for every crafting and gathering job i began with my character, and while the crafting experience these missions grant are very good, i’ll only receive about 200 seals for doing three of these quests. So i’ve been doing that for the last 3 sessions in game.

Crafting

Which leads me to this: so i can take a mission for every crafting and gathering profession i have? Why didn’t i begin all of them in the first place? What i’m doing now is to get into every crafting guild the moment i encounter it. I mean, i’m interested in crafting, anyway, so where’s the harm, right?

Also, since you unlock the crafting professions while doing story missions, you are behind in your first choices. Basically, you’ll be level 12 or 13 when you are able to pick up crafting- and then you’ll have to play catch up. My highest crafting-related profession is the Botanist, and it’s level 19. So there is a slight problem in that i can’t craft very useful stuff for myself, because i lack crafting experience.

As i’m sure i’ll try out different classes at one time (Monk, Archer, Bard, for instance), i want to give the other professions at least a little headway. So i’m going to pick up all crafting-related classes in the next few days, because i’ll be in every capital anyway.

Good times ahead
Good times ahead

The Barber

And that’s because there’s a quest to unlock a barber shop in the game, where you can change pretty much everything appearance-wise, except race/gender, of course. This quest begins in Limsa Lominsa and sends me to all three capitals, and i’m not really sure it’s finished after that.

Storyline

Also, of course, i want to follow the story line to make these quests as high in level as i am- right now, my story quest is still for level 20 characters. I haven’t done any quests besides these, what’s mentioned above and some crafting since “returning” (realizing i still have a sub) to Final Fantasy XIV, but the missions have only gained one level.

There’s just so much

When Final Fantasy XIV re-released, many people were complaining that there are few ways to level your character. Quests can only be taken once, after all, so what i read was that you’d get one profession to maxlevel and the second one would have to do Fates, all the time. Maybe that was true then, but it’s very different now.

I do like when there’s stuff behind quests, when you unlock something, explore something and all that. But it doesn’t really mix with the way i level right now- for instance, i avoid doing quests, because i want to keep them for later classes. But that could mean i miss out on some hidden feature until i discover the related quest.

All in all, it’s a great game and i’m looking forward to the next dungeon, the day my crafting professions catch up and the day i will accept normal quests again.

Everquest 2

Why it took so long

I think it’s quite unusual to “fall in love” with a game that’s been out for 10 years, but it might have happened to me and Everquest 2. I tried the game on several occasions after it went free-to-play. Before, i was one of the WoW crowd and was under the impression that EQ2 was somewhat older than WoW. While i like some of the systems in old school MMORPGs, i can’t overlook the production quality of those titles.

In the case of EQ2, there were several issues i had that made me stop playing it after dabbling in the starting areas. First of all, the human avatars- they don’t really look so good.

The environment grew on me, though
The environment grew on me, though

The other thing was a feeling of detachment from my pressing a key and my avatar reacting. There’s some kind of lag, i don’t know where it stems from, but i think it isn’t my internet connection or the server location. It feels quite slow, somewhat comparable to the combat feeling of Lotro.

What drew me in

News of the coming expnasion. I don’t know why, but the general excitement infected me, as well. Also, since SOE got rid of ProsiebenSat1, i can judge the developer on its own merits, and generally i can’t say too many bad things about SOE. Yeah, that Vanguard thing- but really, i think it’s because of SOE that it was available as long as it was. I have no connections to SWG, either, so the CU and NGE stuff doesn’t apply to me. What i see, though, seems to be a company willing to take some risks and approach the genre in new ways (Landmark, H1Z1, EQN) as well as providing their playerbase with new stuff to do (expansions in EQ, EQ2) and good value for their money (All Access). So they have my goodwill, now, and my money, as well.

Of course, all of that wouldn’t matter if the game wasn’t appealing to me, but strangely, now it does. I still think it would be good to have a starting area that’s more like a medieval european landscape, since i’m not really into giant mushrooms and dark woods…and Faes, for that matter, but Greater Faydark pulled me in, nonetheless. It’s a huge zone with many landmarks to see, orientate oneself by and many, many quests.

I also like how complicated it all seems to be- of course i looked for a newbie guide but couldn’t find anything that seemed up-to-date. My first instinct was to level as fast as i could, get to 20 and leave the starting area. The double XP weekend seemed very suitable to do something like that. But now, as i understand it, it seems that i would miss out a lot- equipment, a free mount (although i don’t know if it’s still provided in the quest series), gathering nodes and so on.

So i backtracked. Because i had to, since the timeline quests often seem to build up on one another and i really want the free horse. And that’s another thing i like about the game: there is a quest progression. It’s not enough to be of high enough level to do something, there are quest requirements.

So i went and did level 8 quests with my level 16 Warden, until i could do the Tuathil Laeds quests¬†which, according to one guide over at TTH rewards a mount at some point. The wiki doesn’t mention the horse as a quest reward, so it might have changed in the meantime- nevertheless, i’m eager to find out.