Tag: nbi

NBI talkback challenge: the seven gaming sins

Let me start off with a personal note: strike in the kindergarten/nursery hasn’t stopped, so expect my game and blogging time to be very tight in the forseeable future. I’m not going anywhere and thursday’s “Dual Wielding” is set to get published in time. Now let’s take a look at something totally different.

Despite my lack of time, the newest NBI talkback challenge seems fun, so i want to touch on it. Of course, there is a chance to offend- it’s deadly sins, after all, and i’ve commited some of them. Maybe all of them. So let’s begin, shall we?


Do you enjoy games more if they have scantily clad and “interestingly proportioned” avatars? Do you like playing as one of these avatars? Why or why not?

No for the first part. The game is the game- the virtual appearance of the avatars doesn’t raise or lower my enjoyment of the game (the graphical appearance does, however).

But oh boy, here it comes. Yes. Yes i do play as these avatars. There are a few reasons for choosing female avatars, myself. The big one, i’d have to confess, is attractiveness. I think female avatars are prettier than their male counterparts and i do like it when their clothing is “attractive”- i choose this word, because scantily clad doesn’t equal attractiveness to me. Female avatars usually have more options, as well, when it comes to cosmetic outfits.

Funnily enough, the “attractiveness” of male avatars is the last reason why i choose to play as female avatars. I guess the male avatars are designed to be “attractive”, but i find them hollow. I understand that many female players feel the same way about female character design and it’s well within their rights- in my opinion, more options are needed either way.



Do you have a game backlog of unfinished games but still buy new games regardless? Why or why not?

It’s like Izlain/Joseph Skyrim doesn’t read my blog, at all, isn’t it? 😉 I have to confess here, as well. Lots and lots of unfinished games. In fact, i think i haven’t finished any game, ever. I’m also not much of a player, myself. But i am interested in games nonetheless. In my youth, when we used to hang out and play games together, the greatest joy for me was to have a new game and sit besides one of my friends who played it- ideally, there were ways to play together- like a city-builder, discussing what to build where next and so on- but it was rarely me shouting “let me play next”- i was very content to just watch.

Unfortunately, streaming and/or let’s plays don’t do it for me, either- or maybe i just haven’t found a streamer/player i like yet. So in the end, it is about wanting to see these games; more often than not, i kind of lose interest when i think to have understood how the game “works”.


Do you enjoy hand outs in a game? Have you ever opted to NOT do an action / in game activity because the rewards were lacking? Why or why not?

No. Hey, that’s a first. I don’t think in “rewards” in regard to gaming- gear/xp/levels and even ingame-gold don’t mean much to me. But wait, i don’t do grey quests, so maybe that is a “yes”, after all. But i have to say that’s mostly because by the time zone quests go grey, i’m quite ready to move on to the next zone. More often than not, i enter the newer zone a level early.

I think in part, this stems from my available time for playing, the length of sessions and also the amount of games i’d like to play at the same time. A dedicated player who plays a lot might finish a zone in one or two evenings- for me, this could be one or two months.


Do you ever leech or AFK in a party? Do you discourage others from attempting things that you feel are difficult? Have you ever seen someone that needed help, but decided not to help them? Why or why not?

No, why would i do something like that? If i don’t want to play, i don’t play. Simple as that.


Ever get angry at other players and yell (or TYPE IN CAPS) at them? Have you ever been so angry to stalk a person around in game and / or in the forums? Why or why not?

No. For the ingame part. I’ve had a fight in the very first MMO i played, World of Warcraft. It involved one other player and it got ugly…up to a “he leaves or i’ll do” shot at our guild leader.

So again, maybe yes. In the last guild i helped create, a great german multigaming community that’s hopefully still active nowadays, circumstances were bad enough that i thought the other big leader wasn’t very interested in my opinions, my view of things and kind of dismissed my lengthy posts as “foobar”. I felt she’d let me do the “hard work” while receiving most of the praise, herself. And if you are a guild leader, you know there’s not a lot of praise to be had anyway. After a while, i decided to “return the favour”, gave dismissive answers to questions she asked, didn’t take part in some guild activity stuff and, well, after doing that for a while, she stated she didn’t want to lead a guild with me anymore. I left the guild in that very instant. We talked, maybe resolved our issues, but maybe not, since i haven’t heard from her in almost 3 years.

Thing is, to this day the party we were in when i met this co-leader, 2011 in Rift, was the best experience i’ve ever had in MMORPGs. We were a great party and had loads of fun. We became friends, almost. Me and her, maybe we were on our way to friendship. To this day, i still regret my behaviour (while still thinking it was kind-of-justified, if not a very adult way of doing things) and from time to time, i think about contacting her. In the meantime, i’ve found two others of that Rift group in another community, but to be honest- at that time i was closest to her.

I really hope the guild/community is still doing fine, though. While i might have done a few things differently, when we played Guild Wars 2 together, we had a great time.

So i guess this is a “yes”.


Ever felt jealous of players who seem to be able to complete content you can’t? Do you ever suspect they are hacking or otherwise cheating? Why or why not?

I’d really like to answer one of these things with a firm and resounding “no”, but i can’t, even this one. While i don’t envy someone for being able to complete content i can’t (in MMOs it’s a matter of time more than anything else, anyway), i envy people who are able to “finish” one game/MMO before moving on to the next. I think they’re experiencing something i have a lot of trouble with myself- they’re delving deeper in their respective game. As i said, i don’t care for gear, minmaxing my class or something like that, but a player who stays with one game gets many, many benefits- like intricate knowledge of the game world they’re in, growing roots in a game’s community as well as in their guilds and so on. This is something i’d really like to experience and if you are experiencing this, you’re really lucky!


Are you one of those people that demands grouping with other “elite” players? Do you kick players out of your team who you feel are under-performing? Why or why not?

There are no underperforming players- well, except those who afk. In this sense, i could answer with a “no” here. I think i can stick with the “no” in this case, because wanting to play and socialize with others who share the same goals/interests and perspective on the game in question isn’t “pride” or “snobbiness”- it’s simply the way things are; you can’t like everyone and not everyone is going to like you.

See, that Rift group i mentioned earlier? We were doing a thing many would call “rude” nowadays: nobody read any guides. We went into the dungeons and tried to clear them by ourselves, without outside help. Mistakes were made, but it was great fun and to this day, i think this is the way dungeons should be cleared.

NBI talkback challenge: early access and kickstarter

So do i support unfinished games? Why, yes i do; at least if you asked my wallet. I ‘bought’ Shroud of the Avatar, Landmark, Divinity: Original Sin, ArcheAge, Skyforge, Neverwinter and Elite: Dangerous before they released. To be fair, only the first three were actually unfinished when i bought them.

If you look closely, however, you’ll find that none of them needed my money when i “kickstarted” them- SotA’s Kickstarter campaign was well finished when i bought into it via Steam, Landmark was started by SOE, a company who didn’t really need my money and D:OS was bought via Steam.

Reluctant backer

The reason for this behaviour is that i’d actually like to see if the product they put out to ‘testers’ resembles the design goals outlined in the Kickstarter campaign- i’m not a huge risktaker when it comes to the product- it’s more my fickle nature i’m taking risks with, so i want to at least know that i’m interested in seeing the product as is when i ‘buy’ it.

A spiritual successor to Syndicate? Yes, please!
A spiritual successor to Syndicate? Yes, please!

And there lies the key, in my opinion: you should be interested in the product that’s available when you buy it, because there’s actually a chance that it will never really see the light of day. Granted, i don’t know of many failures, but still. If i wanted to promote an idea, i’d also do Kickstarters. For instance, i’d have backed Satellite Reign if there would have been signals that it wouldn’t make its Kickstarter goals. There weren’t, so right now, i’m waiting to become interested in the product that is available- when i am, i’ll buy it.

You should know what you’re spending your money on

Don’t think you buy a game when you’re supporting an idea by kickstarting a game, because what you do is give money to the devs so they know someone is interested in seeing their vision come to fruition. Right now, if you’re buying a 200$ starship for Star Citizen, you won’t help make the product better, become available quicker or make it happen at all. You’re buying a virtual ship in a game that might release at some point and that you know virtually nothing about. Would i do that? Oh for sure i wouldn’t.

This could become a great game- it puts the RPG back into the MMOs.
This could become a great game- it puts the RPG back into the MMOs.

If a release date is set, you’re actually not backing but pre-ordering a game. You might get early access, too.

Is kickstarter / selling early access bad?

No, i don’t think so. The thing is, if we’re spending money on it, we deserve what we get. It’s quite the same as with lockboxes in MMOs- if that is what the devs make their money on, they’re well within their rights to sell them and make them attractive. I don’t think adults need help in getting their spending habits under control- and if they do, it’s on them to realize the problem, not on the devs.

A spaceship for an unfinished game? No, thanks.
A spaceship for an unfinished game? No, thanks.

In free-to-play-land early access is similar to a box sell, in my opinion- and that’s especially true if you get to play a longer period after the final wipe in that game. Everywhere else it’s selling a product- an unfinished product, at that, but it is a product.

Now, if we, as customers, should tag along in this venture, i don’t know. I don’t think there are many products that made a 180-turn in terms of product design between early access and release. There are, however, some products that were left behind by their devs. This isn’t a problem that’s unique to early access titles, though- just remember how Hi-Rez, a dev team i used to respect greatly in the times of Global Agenda, treated said title and Tribes afterwards. Or remember Vanguard. Or Champions Online.

On the other hand, sometimes, Kickstarter can be the only way for ideas to become products. I think we should back ideas we like to become reality- if we can afford to. I don’t think we should spend money on spaceships in a game that isn’t released yet and got 60,000,000$ already. But in the end, it’s your money and how to spend it is your decision to make.

Short message regarding yesterday’s post

Maybe don’t post numbers. I wrote yesterday’s post because when i started this blog, i didn’t know what to expect. I mean, MMORPGs are a big topic, right? I know what to expect from a normal new blog and it isn’t much, but with this topic, i didn’t know if i’d receive visits in the tens, hundreds or thousands a month. I was thinking that maybe, sharing my viewcounts could serve as a signpost for people just starting out.

I regretted yesterday’s post almost immediately, surely after the first comments came in. It wasn’t really because people kind of disagreed, but because they made compelling arguments. And also because the exact numbers didn’t need telling- it would have been enough to post abstract numbers like “i’m receiving visitors in the two-digit-numbers”.

Also, it seems my rough draft gave the impression i care much about numbers and less about conversation. It’s the conversation i value, though, and one thing i’m trying to improve upon is commenting on other blogs.

This being the internet, my initial protectionist thought- pulling it back out- couldn’t work and it’s not the thing to do. Instead, it’s owning-up time. If you feel like i don’t value your input and instead watch visit numbers grow, i apologize, this isn’t the case but yesterday’s post could be understood that way.

While i still feel posting abstract numbers is helpful, yesterday’s post was badly written and too exact. I’d like to pretend it never happened, but it did.

So here’s why you should avoid the same mistake in posting numbers:

  • it opens a can of competetiveness we don’t need in the blogging community
  • it is easily misunderstood as caring more about numbers than the topic or the community
  • if they’re too high- and actually, you have no idea if your viewcount is high or low- they could even discourage people just starting out. Which would be the opposite effect of what the community wants to achieve in the NBI event

It’s interesting- after the talkback challenge and yesterday’s post, i didn’t really expect the latter to be the one i’d feel bad about. But i do. I feel like i did the community- and the NBI- a disservice. So once again, i apologize.

NBI: pssst, don’t tell

I’ve spent the last few days thinking about what advice to give to new bloggers. Having signed up as an NBI2015 sponsor, i feel like i have to do something to earn that title. Unfortunately, i’m not hugely talented in writing (this is such a great post by Jeromai) and might fit into the newbie blogger category better myself – if you take a closer look at my posting history, you’d find out that i picked this blog back up again in december 2014.

So i can’t really tell you where my ideas come from, how i’m able to do this for years on end, how i found my niche, my favourite topic and so on. I’m still exploring, still travelling. But there’s one thing few bloggers talk/write about. I’ll come to that in a minute; you’ll have to wade through the prologue, first.


I’m not a person that usually wants everybody’s attention- on the contrary, it makes me uncomfortable. If you’d meet me at a party? You probably wouldn’t, cause i’d be the guy in the back watching the action take place. I’m an observer, sometimes curious, mostly interested. I look at how people interact with each other, see group dynamics at work and maybe, if i feel comfortable, i’ll join the group. Or decide it’s not for me. All this happens while i’m still back in my corner.

Why would i tell you this? There was another thing stopping me from blogging, besides the “i don’t have anything to say that hasn’t been said better”-feeling. i felt the instant i pressed the “publish” button i’d be writing- and publishing something for the whole world to see. That’s frightening, right? Everyone could come across your blog and read your opinion on meaningless stuff like MMOs. I didn’t want that. Sure, i wanted this blog to be read, to have comments, conversation, maybe even getting links from somewhere, but the prospect that the whole world is able to read it still is somewhat uncomfortable.

I felt this anxiety the last time yesterday, when i published my opinion on gamergate. I knew i’d offend someone, and maybe i did, but my balance for that post is: no hate-mail and only one Twitter follower lost. That’s not too bad. But i also noticed the – comparable- lack of “likes” and (at first) comments. When you’re anxiously waiting for someone to hit the like button, it’s a strange situation.

The secret

So what do i want to share? Numbers. I think there’s a blog or two who share their numbers, but generally, we don’t share this stuff. I don’t know if it is to lessen competition or for some other reason (for example because we don’t care about those numbers), but actual numbers are hard to find (the easiest being the Feedly reader number of blogs). So if you’re worried the whole world reads your blog and finds it unattractive/uninteresting/offending, you can stop doing that now.

I started this blog when Everquest Next was announced- ok, a few days earlier, but it was around that time- in august 2013. In this first month of blogging, i had 414 visits- that averages out at 13 visits per day. This was also my best month in terms of visits until this january, when i hit 666 visits (21 per day). My EQ Next reveal post was found- and i really don’t know how- by Syp, who linked to it. I can’t access the data anymore, but there were about 50 visits coming from that alone.

You’ll have those spikes when you are lucky enough to get found by people who really do have a high visit count. Massively sent me huge numbers when i blogged about their impending closure and they were friendly enough to link me (about 150 visitors); the only one i know topping that is Wilhelm, who sent almost 160 visitors my way this year alone.

Generally, being in those blogroll-thingies-that-show-recent-postings help getting visits. Because they show the latest posts on top and include the title (really need to get that thing going here, as well- is it possible with basic wordpress?).

Feedly tells me i have 23 readers- one of them being me. That is backed up by my usual average visits/day count, which is at 29 views per day this year. Note, these are visits. On average, everyone who came here visited my blog 1.82 times this year. That leaves me with about 16 different people a day.

About a fifth of my visits (777 of 3685 this year) come from search engines- i consider that much, because what you can find here really isn’t valuable information. The FF14-crafting-post, maybe. A little. The rest is just personal scribbling of misadventures mixed with an opinion here and there. No guides, no deep insights. I used to post/comment news, but that’s really too much for me- i save that for when there really is something i like to talk about.

I’ll also give you quick numbers from 2014 and 2013:

In 2014, i published 10 posts (8 in december), but still got 2288 visits- almost nobody came twice and the reason they came at all was this post about two rocky launches: Archeage and Final Fantasy XIV. I also received 4 likes and 2 comments (all but 1 like in december); and that happened because again, i was lucky. A post got the attention from mmorpg.com as well as Syp.

In my first year, 2013, i published 33 posts, probably in a span of 2 or 3 months before i stopped posting. My daily counts go down from 13 visits/day in august to 3 visits/day in december.

My best month, so far, has been february- with 1302 visits by 658 people. Since that was when Massively was in danger and also when some other, much more popular bloggers than me noticed my blog, it will be quite some time before i can top this.

What does this tell us?

All in all, i’d like to tell you this: of course we care about those numbers- if it isn’t quantity, it’s quality- a like, a comment, a link or a mention somewhere are huge motivators. I’d also like to say that a little help from others, by citing, linking, discussing others’ posts can do a lot of good for the readership and community on someone’s blog.

So all of you who think about starting a blog on your own? Now’s the time, because this month is all about helping- with advice, discussion, common topics, links, mentions and introductions to this community.

And no, it’s not the whole world who’s reading your blog. And those who do? They’re great people!

NBI Talkback challenge: ok, let’s talk about Gamergate

One of the recurring events in the NBI is the talkback challenge- basically, there’s a topic given and all who want to participate can write about it from their perspective.

This week’s topic is a dangerous one- but one that needs to be addressed- the question is “How did Gamergate affect you?”. Here’s my take on this.

Short answer

It didn’t. The thing is, i don’t view “gaming news” as news- that might be a bit shortsighted, but i treat gaming news just like the “economy” part of my newspaper. I might read them, but i don’t give much importance to them. So i didn’t follow up. What i knew before reading the wikipedia article about it was this: some female dev made a game that was rated highly…and she was somewhat connected to a video game reviewer (who didn’t review her game). Then, ugly internet things happened and because it was a female dev, there were misogynistic attacks. So that’s what i knew.

There isn’t much more to this, to be honest. But of course, you can extract different topics out of that “event”- how objective game reviews are, what about the social aspect of women working in game development or gaming in general, how internet baddies influence the lives of the people being exposed to that madness either by working in an industry with strong connections to the net or by being famous and things like that. Those are the three big topics that come to mind. So let’s take a look at this.

Objective game reviews

Don’t exist; they can’t exist, because even if the reviewer wasn’t directly influenced by the developers, he or she would still have preformed opinions on the dev and the game, then by art style, topic at hand and so on. We gamers see gaming as a discipline of art (at least some of us do) and you can’t rate art on an objective level. Nobody tells you that the Mona Lisa is a 7/10.

Returning to video games- when we were reading print magazines, we knew our authors.

German gaming magazine ASM- how i missed it when it went away
German gaming magazine ASM- how i missed it when it went away

There were the funny ones, those who preferred graphics over content and those who were the opposite. You knew what to expect and personally, i tend to do that nowadays, as well. For instance, i know what it means if you send Syp out to give a first impression of H1Z1- i don’t know why Massively-that-was did that, but the second i saw the author of the piece, i knew it wouldn’t be a good first impression.

If you want to read somewhat respectable reviews, i can point you to Rock Paper Shotgun – in my opinion this is the site where you’ll get the best reviews for games (they don’t do ratings, though and call their reviews “Wot i think”). But your mileage might vary. The only thing i’d tell you about game reviews is- pick your favourite content creator, know their preferences and act accordingly. User reviews are a waste of your time nowadays, especially for highly-anticipated titles; they tend to be 40% 1’s and 40% 10’s.

Women in gaming

Now comes the really dangerous part of this post, and what i feel is the main issue of Gamergate- how we, as gamers, treat women in our industry. Apparently, internet supermachos decided that the game of this particular female dev was rated too high because she is a female – first things first; if it was, and i only know about the title of the game (“Depression Quest” – an interactive fiction game where you play as someone living with depression), i’d suggest it was the topic at hand that got it rated high. Tackling depression in a video game is a serious endeavor, it’s a piece of art, alright. So when someone gives this a high rating, it’s not only graphics/gameplay they rate.

For sure it’s not the female developer, in this case Zoe Quinn, that got rated. And, accepting that i might go off on a rant here, but all those who think that the game was rated too good because of Zoe? I need to tell you something….most (mentally sane) people view women as….well, people. They don’t represent their gender but themselves. And…*gasp*, women are working in the fields that used to be dominated by men, such as computer science, game development among many, many others.

This shouldn't be the only career opportunity for women in gaming
This shouldn’t be the only career opportunity for women in gaming

Here’s the thing: i am not able to understand why this is still a topic for people- at least from the direction the internet machos are coming from. For women, though? It’s a big one, and that isn’t because of some conspiracy theory of women wanting to rule the world, make us all mobile game players, but it is for people who watch those women working in fields where they are still somewhat of a rare sight and judge them because they’re female. This is not only true for gaming and internet, but in jobs, as well. Here in germany, women still get paid about 20% less than men in the same job while, statistically, having received a better education.

So that’s why this is a topic for women still- it’s because, sometimes, they’re being treated shitty- and when they call men/society out for that? They’re conspiring for world domination? I don’t know, personally, i can’t follow that line of thought.

The internet thingy

Last point on the matter- the internet makes this stuff worse. No-one would tell Zoe to her face what they wrote in eMails (the same goes for Anita Sarkeesian); the internet allows for anonymity. I know my blog gets a lot of readers from the US and you don’t like opinions from the left field very much, but i feel the anonymity in the net needs to end. Either that or we’ll be more comfortable in smaller, more strongly moderated audiences on the net in the future.

Also, this isn’t a gender topic anymore. Male devs get attacked, as well, they receive death threats for nerfing a class or some similarily insignificant thing. It’s only that women exposed to internet hate get additional vile things thrown at them. After the Germanwings-airplane crashed in south france, not only did people attack the co-pilot’s facebook account, but also threatened his parents and people having the same family name. This needs to stop, we need to be able to confront and prosecute these misfits.

This shouldn't be our self-image
This shouldn’t be our self-image

There’s also the fear of societal subcultures being changed. If you asked me, american Hiphop was at its best in 1993- as it was just before it became popular and very profitable. German hiphop was at its best in 1999, when it was in the same stage of popularity. What we experience here are people fearing that their subculture might change without them changing at the same pace. That their subculture becomes popular. But this was bound to happen when we didn’t have to save our allowance for months to buy one game and changed it to spending our own earned money more regularly.

The effect on me

Still not much. I’m shaking my head as i write, but that’s about it. You see, gender equality is a big topic in our societies and it well should be. But there’s just so much about that, that misogynistic attacks on the internet are only part of the problem, as bad as they are for the individuals that find themselves on the receiving end.

If i have to tell someone he should treat women as…humans, i think the case is lost. He’s a nutjob and will continue to be one; just like racism, sexism is an incurable condition per individual. There is, however, a need to confront them, because we can’t allow this kind of behaviour in the societies we’d like to build, because it can spread.

Do you think Gina Torres, Morena Baccarin, Jewel Staite and Summer Glau are less passionate about Firefly than the male actors? I don't think so...
Do you think Gina Torres, Morena Baccarin, Jewel Staite and Summer Glau are less passionate about Firefly than the male actors? I don’t think so…

But just like with racism, there is a more subtle danger- really dangerous aren’t those that make hopefully idle threats, it’s the people who make jokes, who seem to be funny, who “have foreign/coloured/female friends so can’t be racists/sexists” but still are, sometimes without knowing. We also need to call them out.

The bigger picture, though? We can, and we need to address this as societies. This includes, for instance, the characterization of female protagonists in books, movies and video games, but it’s not ending there.

For the “gamer subculture”? It doesn’t exist anymore, and we should be happy about it, because we aren’t seen as basement kids (does this expression exist in english? If not, let’s go with neckbeards) anymore. Our hobby is growing and provides a huge variety of entertainment- to really become art, in my opinion, there needs to be more education, more “tackling topics” (like depression, for instance), more meaning behind the obvious, more thought-provoking commentary introduced to it. I’d like that. More diversity in the audience and the creators only helps with that.

And really, if “gamers” or “core gamers” are expected to treat individuals like crap in the internet and put extra effort in threatening female members of their own group? Yeah, i don’t want a part of that, thanks.

In the meantime, i will continue to treat women as, you know, people.

It’s may – the newbie blogger initiative has started

Now here’s one of the things that makes the gaming blogging community a great place to be in: the Newbie Blogger Initiative has begun today. The NBI is a way for the game blogging community to connect, it is a great way and opportunity to start your own blog and it is there so veterans can help new bloggers by either offering advice, promoting new blogs or being a mentor on a one-on-one basis. I’ll give you a quote from the official website.

The purpose of NBI is pretty basic. We’re here to:

  1. Promote aspiring game bloggers.
  2. Establish a friendly support network to nurture those bloggers.
  3. Create an on-going community for bloggers that’s available 24/7/365

The game blogging community plays a pretty huge role in the proliferation of games. We write about the games that inspire and thrill us all while giving fellow gamers a place to go to talk about those games, build guilds and generally create communities. Those bloggers benefit from a support network such as the NBI and that’s why it’s so important to grow our presence year after year. The NBI helps make the internet a less lonely place for upstarts.

Last year i wanted to join in the action as a newbie- after all, i had lost touch with this blog, but i missed the window for private reasons. This year, i’d like to do something, so i’m going to register over there and see what i can do.

You know what’s great?

New blogs are great! Reading what new bloggers write, welcoming them in this awesome community (i’ve been on the receiving end until now; these are great people!), and having even more nice people who love gaming, maybe the MMO genre, read, write and discuss about opinions around. So if you’re thinking about starting a new blog or breathing new life into your older, inactive blog, now’s the time- head on over and join the NBIregister on the forum, read advice, participate in this months’ events and have fun!

If you’re a veteran, you can go there as well and help out.

As a side note: i just signed up as a supporter. Not sure if i really fit into that category, but it felt more correct than doing so as a newbie. But i’m still a newbie in this thing, so if some other supporter reads this, i’d appreciate hints as to how to best support the initiative.