Tag: Star Wars: The old republic

Fixing SWTOR’s business model

The big announcement

Last week, Bioware teased a big announcement for yesterday. Yesterday, the announcement happened and, judging by the comments over on Massively Overpowered, most people found it lacking. The announcement was about being able to recruit the popular HK-55 as a companion and getting to play the droid in an “exclusive Episode”. The thing is, to qualify for that exclusive episode, you’ll have to be subscribed to SWTOR from now until august 2016.

Screenshot_2015-05-21_22_42_31_509184

As i’ve mentioned more than once, SWTOR- to me- is still a subscription game. Bioware put too many restrictions on free players, even if you’re a “preferred” player (e.g. those who bought the box). I think in itself, this subscriber reward feels….ok-ish. I don’t care much about HK-55. But i agree with one point made several times by players: this doesn’t really qualify as a “big announcement”. And when i thought about the trouble Bioware seems to be having with its subscriber rewards, one thing came to mind: SWTOR isn’t sure what business model it’s using.

Business Model confusion

It’s free-to-play

You can start playing Star Wars: the old republic now. Well, after a lengthy download. After that, though, you can log in and play up to…well, i’m not so sure about that. Is it the base game? Or are some of the released expansions free, as well? I don’t know. Also, you’ll suffer some of the most annoying restrictions for free users in the industry. Use of 2 hotbars only, for instance. No running (is it still in?), no “hide helmet” option, ingame gold and dungeon-running as well as pvp match limits and so on. There are so many of them that i can’t even remember all of them.

Screenshot_2015-05-08_22_48_47_794856

Of course, some of these restrictions get less annoying if you are a preferred status player (by buying the base game).

It’s a subscription game

If you choose to sub up, you’ll not only get all those restrictions lifted, but also access to all the available content in the game. And a monthly cartel coin (funny money) alotment. There are no restrictions whatsoever, but one thing that annoys me very much is that SWTOR basically sells the best cosmetic outfits, pets, stronghold items and what-would-i-know in lockbox-style “packs”. To make matters worse, there are many different packs to buy. For me, it is actually hard to search them for items i’d like to buy. Sure, Dulfy has it covered, but the ingame shop not so much.

It’s buy-to-play

The funny thing is- the content you unlock by being subscribed? You’ll be able to access that after you let your subscription run out, as well. If you sub now, you’ll get access to all expansions, chapters 1 to 9 of the latest story-centric expansion and you’ll still be able to play that content if you don’t sub next month. You’ll suffer f2p-restrictions, though (of course, there’s the possibility to unlock those with ingame-credits, as well). So this is the part where SWTOR is following the buy-to-play-route.

It’s not a hybrid, it’s a mess

Now, since this post isn’t a guide to SWTOR’s business model i haven’t done much research on restrictions, what you’ll get in the different states of the customer-producer-relationship. A quick Google Search didn’t show any interesting entries. My guess is…it’s too complicated. Even Bioware doesn’t bother with bringing their f2p matrix up-to-date. What’s stated there concerns the base game only.

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Fixing this

So, with Bioware’s intentions kept in mind (they want us to sub)- how would i go in and improve what they have? I’d make it a hybrid with an emphasis on being buy-to-play.

I’d give the base game out for free. Also, i’d only put restrictions on stuff bots and gold sellers use to do their work- ingame-mail and -chat, auction house, currency cap, no rest xp. You would also be able to lift all these restrictions by spending the 5$ needed to get “preferred status”.

Then, sell all expansions and chapters of the Fallen Empire storyline seperately through the cartel market(!). This would allow for a real subscriber reward: being able to let the sub lapse and simply buy the content with saved up funny money.

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Subscribers would get some bonus xp (think 12XP buff; subscribers would be able to go from 1 to 55 with class story missions only, but make it optional) and access to all “DLC”, of course. For the time their sub is up. Let it lapse and you’ll lose access. But of course, you could go on and simply buy the expansions in the cartel market.

Obviously, Bioware can’t do that anymore, because they’d take something away from people. Everybody who subscribed and directly cancelled the sub has access to the expansions now. So Bioware need the hefty restrictions on free players to get those people to keep their sub going. Without taking something away, they’d have to give access out to all of those customers and i really don’t know if that would be viable.

Still…i think this would be the way to go, but that’s just me. Maybe they like the complicated setup they have, because for me, i can tell you how i decide how to play SWTOR: don’t play, don’t pay. Want to play, sub up.

Something strange in a galaxy far, far away

So the new SWTOR expansion Knights of the Fallen Empire is a thing and the SWTOR community seems to be very positive about the potential of this new focus on storytelling- there’s even the moniker “SWTOR2” out there, although i don’t really understand that yet. I’ll wait for more information to come out and clear things up a bit, because what we know right now leaves much room for different interpretations.

What we know about Knights of the Fallen Empire

As usual, Dulfy has a good overview of the new content coming to SWTOR in the end of october 2015. She (?) even updates it with new information coming out.

We know that there’ll  be a jump in time between the “old content” and the new content of the expansion and that the level cap will be raised to 65. We also know that we’ll be able to create a level 60 character if we want to do that. There’ll be new planets, new companions, and new story- this time delivered in episodes/chapters. It seems more and more MMOs learn from Guild Wars 2’s “living story” and integrate something similar to their games- STO has been doing it for quite some time, but now at least Lotro and SWTOR will follow.

I don’t want to do spoilers- so be warned- if you really don’t want to know anything- storywise- skip the next paragraph.

Storywise, we know that the empire and the republic have fallen and that there is a new empire, the Eternal Empire. Sure enough, i don’t know more and i don’t know if we’ve heard from that faction before.

You're out
You’re out

Well, and that’s about it for the facts. There are some other promises, though: Bioware returning to their strengths, providing great storylines where choices matter. A streamlined experience to immerse the players fully into a Star Wars RPG. There also are some indicators that the existing content will be streamlined to provide a faster, more hassle-free levelling experience leading up to the new stuff.

What does this mean?

Personally, i think right now, much of what has been said can be PR speak for many things- in the worst case, it’s about a faction merge and reducing the storylines to just one for all characters. We don’t know enough and i feel similar to how i felt after the EQ Next reveal– this could be huge, but it could also be more of the same.

But i don’t really think that this will be it, because selling that as a major improvement aka expansion could- and possibly would- backfire. So there has to be something. I haven’t finished any of the Bioware RPGs, but as far as i know, they’re quite linear affairs with some branches turning left or right depending on player choices. That’s fine, and i guess this is all we can hope for, despite the fact that the official page also lists “exploring new planets” as a feature- i’d love them to open the game up by using more open worlds, day/night cycles, sitting-in-chairs and so on, but i don’t think we’ll see that.

Instead, SWTOR seems to take a turn and make the game even more accessible/solo friendly. The only thing missing is the ability to form a flashpoint/operation party only using our companions. Don’t misunderstand me- i’m fine with that, because i don’t think forcing players to play group content is the way to go. Encouragement is all that’s needed.

They’re saying that this is still an MMO, that new multiplayer content will be released, that you can still do the MMO bits, as they call them, but that the whole game will be a more streamlined affair.

You're in
You’re in

Another interesting thought that crossed my mind- is Bioware/EA bringing SWTOR back to being a subscription game even more than they’re doing it right now? The new expansion is for subscribers, stat. No preorder, no prizing- you sub or you don’t play the new storylines. It’s still quite cheap, because you unlock all the content that is available at the time you subscribe. So if you wanted to save some money, you could wait for all 16 episodes of the new content to be released, subscribe to the game and you’d have everything unlocked- even when you unsubscribe.

Or is that buy-to-play? I don’t know, but it’s a strange thing and it makes the sub mandatory again (if you want to see all the content) where it wasn’t before (you could buy expansions).

Personal implications

For me, this announcement makes me think about a few things. First thing i did was renew my sub, for six months. Earlier i was hesitating, because for one, my taste varies a lot, we’re going on vacation for 2 weeks in the end of july- these were events that made me think twice about buying more than one months’ worth of game time at once. With the rewards, the timing, the fact that the vacation would fall in the “sub time” anyway, i decided to renew for 6 months. One thing that’s rarely advertised on the official homepage is the fact that you’ll receive more cartel coins per month if you subscribe for a longer period- 500 for a monthly sub, 550 for three-monthers and 600 for the 6-month-sub.

Furthermore, if the game essentially removes factions, i wouldn’t really have to decide for one and could play classes/stories on the imperial side, as well. Like the Agent’s, or the Inquisitor’s. This also influences a possible choice in guilds, if/when i make a decision. Until now, i was looking at the republic side only, but later on that doesn’t really seem to matter.

And also, now we know how long 12XP will last- until 10/19- so even when it is implied that the earlier content will be streamlined after the expansion hits, and even with the level 60 character we can create at release, i know how much time i have to make use of the xp bonus. So i decided that, for now, i’ll stick to my Jedi Sage (which seems to be my favourite class) for normal play (with 12 XP deactivated or of limited use) and the Agent for the full 12XP experience.

On the other hand i’m thinking- if they’re going to streamline all the content that’s available right now- we only have about four months left to experience SWTOR “as it was”. So i’ll be enjoying that first and come september, i might give a few classes the 12XP treatment.

Dual Wielding: not the bonus xp you’re looking for

Dual Wielding: A series featuring two bloggers writing on one topic and answering the question, “If the pen is mightier than the sword, what happens when you dual wield?”

Don’t miss out on Ironweakness’ take on the subject.

Introduction

When my current favourite game, Star Wars: the old republic, activated the bonus experience gain for class quests, i was excited. With this bonus, a max-level character seemed to be within my grasp in a reasonable amount of time. I enjoy planetary questlines, but the possibility to have one character at the level cap quickly was a very welcome one- credits would roll in faster, i could experience the most recent content additions and might even be able to join a guild and be able to play with the other members. Unfortunately, it didn’t quite pan out that way.

Mind you, this is from the perspective of a player who hasn’t ‘done it all’ on another character but tried to play his first character to level cap with the 12XP bonus activated (i didn’t come far, but that’s mainly because of a kindergarten/nursery strike going on here).

Effects on the leveling experience

Our last topic in the Dual Wielding series was all about the leveling process. My take on that involved a lengthy process, neverending at best, that accounted for all activities being provided by the game while still being heavy on the story side, giving weight to content, providing choice and not turning around when endgame comes.

I really liked this environment
I really liked this environment

If we take a look at 12XP with these entries in mind, you can already see the problems i am facing with it.

Neverending

Leveling with 12XP activated is a quick affair. When i was using it, i felt like hurrying from quest(hub) to quest(hub), sometimes gaining even two levels for returning one class/story mission. Usually, the rotation went like this: get the story quest, go into the area where it takes place, finish the quest, return the quest, visit the class trainer, read about the new abilities, continue through the storyline.

While this isn’t exactly like buying a high-level character as a newbie in Everquest 2, related to the skills, it did have similarities. Sure, i was reading what the new abilities were doing, but i couldn’t really test them- in the early stages, you would outlevel even the class quests quickly. Reading alone doesn’t provide a lot of insight- after a while, i didn’t know what my skills were doing.

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Now…why are spaceships in the Star Wars making sounds when in space yet seem to be of no disturbance hovering over big cities?

 

Now, this might change a bit later on, and maybe there are class stories that are more centered around fighting and allow you to experiment with your skills, but muscle memory won’t build up.

Choice/weighted activities/use of all activities

With 12XP, SWTOR becomes what i call a “quest grinder”. There are some really great and interesting games out there that i have trouble to connect with because they’re basically all about questing. If you read everything, immerse yourself in the questing experience and go off-the-rails on your own from time to time, there might be some variety to be experienced anyway, but these games (Lotro and TSW, for instance) are basically all about the questing. After a while, this bores the heck out of me.

12XP isn’t forcing itself on you- you can deactivate it or apply other work-arounds to lessen the effect it has on your leveling experience- more on that later. But if you were to make full use of it, you’d just do the class quests. I read that you can experience the class story this way in about 10 hours of playing, but it would take me longer, personally.

Crafting falls off the side in this case- of course, you could still try and level your crafting by sending your companions out to gather resources, but all by yourself and by only doing class quests, you’d be very short on resources. Also credits. The characters i played with 12XP in mind were broke.

Story-related

This, of course, is the strong side of 12XP. If you don’t care about planetary storylines because you’ve already experienced them, playing only class quests is an interesting affair, story-wise, since there are no interruptions. One quest leads up to the next, the story is focused, you don’t have to play hours worth of other quests or flashpoints to continue with the next step. 12XP allows you to stay connected to your class story.

Effects on the staying power

In another edition of Dual Wielding, Ironweakness and i were discussing the viability of SWTOR as a resident MMO. Its’ strong points, in my opinion, were that the game makes use of the ingame currency, credits, and lets you spend it in many interesting ways and that by now, there’s a variety in content. The game is still a bit thin when it comes to non-combat activities, but there are strongholds and outfits, at least. One could also venture forth and go achievement hunting or fly a spaceship into battle.

Unfortunately, 12XP renders everything besides the class quests as side-content. Everything else is still there, but it isn’t even ‘optional’ anymore, basically everything else enters hobbyist territory.

For me, and going by the hints given by Ironweakness in some of his other posts, for my partner-in-dual-wielding as well, that made a huge dent in our enjoyment of the game. Nobody is forcing us to use the buff, of course, but deactivating it feels wasteful. Doing anything else besides class quests does, as well. While we do know 12XP is going to be around for a while, we don’t know how long it’ll be, exactly. In my case, i’m wondering if i’m able to level one class in the traditional way before moving on and play another class with 12XP.

The verdict

12XP is not the experience bonus i was looking for- as a matter of fact, i prefer 2XP- it gives a faster levelling experience without rendering everything outside of class missions “useless”.

There are ways around that, of course. You could deactivate the bonus, but it really seems to be a waste. In fact, i think that allowing to play through the game and being able to sometimes skip a planet or a dungeon is helpful in keeping the game fresh for alternate characters.

Another way i could think of is doing class quests only when they give less experience. Unfortunately, i lacked the time to test this, but if you’d, maybe, outlevel class quests by two or three (or four?) levels before finishing them/turning them in, they’d still give a considerable xp boost without rendering everything else a hobby.

Finally, you could also do them last- move to the planet they send you to, do the planetary story quest first (i received a hint by Shintar; just take all quests in the first hub of the planet, finish them all- there should be one quest left that sends you out to the next hub: this would be the planetary storyline) and then move on to the class story. This way might turn out to be similar to the previous one, but it is only viable for PvE-quest-players.

Personally, i think i’ll try all of these options, as well as playing with 12XP, on different characters. After all, i am willing to play the Trooper, the Sentinel, the Imperial Agent and another class (maybe Smuggler or Inquisitor), so i’d have enough characters to play around.

Remember, though, that this is coming from someone who hasn’t leveled to cap yet- if you already have, and experienced all the planetary content and/or can dash through the class stories quickly (as in 1-2 weeks, maybe), you can find enjoyment in playing with 12XP- the side-activities would be there, waiting for you and you’d even have credits to play around with them. If you take longer because of available time to play or because you enjoy doing this-and-that while playing, you might be better off by turning 12XP off.

What SWTOR needs

…in my opinion, of course. It’s quite a silent week for me, this one, at least in regards to writing here. The reason being that the nursery school teachers in germany are on strike indefinitely, which means at least this week, possibly going into next week. So our son is home and i stay with him- which in turn means that the time i usually write something is blocked. In terms of playing, his being sick at the moment doesn’t help. It’s nothing too bad, bad his sleep is uncalm. So, well, not much of a gaming week here.

That is a bummer, because you know these times when you can’t wait to log into a game? I’m in one of these phases. Doesn’t matter if it were FF14, SWTOR or ESO- my current trinity- i’m really enjoying my time in those games i play- although it has been SWTOR, exclusively, in the last week.

While i like the game very much and am surprised at how good its design fits both my preferences and my available time to play, there are some things i miss in SWTOR. So here are a few pointers.

Planetary storylines should be their own thing

I do realize that this is what later on happens anyway, after the class stories are finished. But i wished quests in SWTOR came three-fold: class quests, planetary quests and sidequests. With 12XP currently going on a seperation like this would help a lot in making use of the experience bonus in place while still following the main theme of the individual planets. If there is a way to tell the planetary story apart- or experience/read it ingame without doing every quest there is on a planet, let me know. I’m unaware of an option like this.

Is that...a gate?
Is that…a gate? Also, while we’re at it: please add a keybind for hiding/displaying nameplates!

If planetary quests were highlighted in some way, i guess my approach to quicker levelling in SWTOR while still experiencing more of the story would be to finish the planetary questlines first and the class stories after.

Mentoring

Ok, i don’t know anyone in game (yet – made contact with Shintar, though), so this wouldn’t be of much use for me except maybe in flashpoints, but every MMORPG, in my opinion, needs to provide the option to experience content together in a ‘challenging’ and ‘worthwhile’ way for friends to play together. It would certainly help social guilds in planning and executing social events that make use of available content.

A little help for the srubs
A little help for the srubs

If there was the ability to set your own level, it would also help with the 12XP issue of “levelling too fast” since you could do both- level quickly and experience the stories you’d want to experience.

Usable decor

Shortly after the FC meeting in FF14, i went out of our guild house (or whatever they’re called), saw a fountain and clicked on it. To my surprise, something happened. That, of course, was after we sat on couches while discussing FC-related stuff in our house. In SWTOR, as far as i can tell, usable objects are in the majority. Sure, you can read mail, store items, gather resources and probably do other things i don’t know about. But sitting on a couch is done by jumping on the seat and using the /sit command- success varies. It might be an engine thing, but it’s a bummer that housing is mostly limited to “looking nice”.

Account or legacy wide friendlist

This is a stealth-edit. When i tried to contact Shintar, i added her to my friendlist. For a while afterwards, i kept wondering why i didn’t see her online anymore. Then i realized that i was on a different character, so i’ll have to add her 6 or 7 republic chars to each and every friendlist of my characters- if she’d want to do the same for me, it would involve even more work. I appreciate the ability to sometimes play with a “secret” character if you don’t want to meet anyone (especially useful for guildleaders), but it would still be a great help if there was at least a faction-wide friendlist for accounts/legacies.

That’s all?

I’m pretty sure there’s more. I could join the chorus and wish for more open planets. I had a disappointing experience the last time i played Soofoo on Tatooine. I saw a gate-like structure on the edge of the spaceport/first town and, of course, went there to explore. I was out of the gate for a few meters/yards when i got the warning: “exhaustion zone. Turn back”.

See, open space! But don't go there....it's exhausting.
See, open space! But don’t go there….it’s exhausting.

But i’ve made my peace with the zone design, realizing that maybe it isn’t really about the planets. When all those important people in the movies land on a planet, they don’t go hiking, after all. They are on these planets for a mission- so are we, the players. So i changed my stance and just view them as setpieces/backdrops where the action takes place. Still, i hope for more open maps sooner or later, and as far as i know, they’re there.

I’m still hugely enjoying my time in both FF14 and SWTOR, hope to be able to join the next fc meeting in FF14 as well as a guild in SWTOR soon.

Changing galaxies

Transferring to the Red Eclipse

Yesterday i decided to move Soofoo over to The red eclipse from the Progenitor. It wasn’t an easy decision since i always have roleplaying or at least participating in community events in the back of my mind, but i feel in SWTOR, roleplaying is an activity mostly confined to internal guild events and community events aren’t actually large-scale. I’m also unsure anymore that the community is much better, since my first flashpoint experience wasn’t very good. The Red Eclipse is also a much more active server, the fleet was full of people/characters.

The transfer didn’t happen, unfortunately. I’m not sure if it is processed by now, but it wasn’t until midnight despite the fact that it should take only 1 hour and me queueing the transfer at 2 p.m. I opened a ticket at 9 p.m. yesterday; we’ll see how far i’ll come today. One of the main reasons i want her over there is the fact that she’s the furthest along in terms of progression and also because i want the legacy on the new server. It’s still not level 2, but i don’t want to lose even this progress.

The Sage

So yesterday i dabbled a bit in playing Samdhara, the Jedi Sage i started on The Red Eclipse.

I have to say, this might be the class- mechanically- i’m looking for in SWTOR. I chose the “Balance” specialization and it seems that i not only have healing spells available, but also “leeching skills” that provide selfhealing in relation to damage done. While this still won’t be what i’d call a “true hybrid class”, it’s close enough, at least from what i saw.

I’ve progressed her through Tython making use of the 12XP buff- so i only did the class quests. Doing this left me basically without credits and somewhat underequipped. And unsatisfied, but that’s a topic for another post.

12XP

I’ll make this short remark, though: i feel 12XP is a thing most useful to players who already did the planetary questlines on other characters and who are to supplement their 12XP characters with credits and equipment. For me, the pace felt wrong; it was too quick to experience what SWTOR has to offer. In this regard, i prefer the 2XP- it is quicker in progression while still allowing the newbie player to experience the planetary questlines, flashpoints and group quests without feeling like they could do “better” if they’d only follow the class quests.

I might have to re-think my approach on that buff. There are workarounds, like maybe first get into the planetary storylines before doing the class quests on the respective planet. On the other hand, the release of The Secret World’s update 11 showed me once again how much i’d like to have a character at the pulse of the games i’m playing. I’m reluctant to deactivate 12XP for me until i have a max-level character, though, because i fear on missing out on the buff entirely because of my slow levelling.

As for the item to remove the 12XP; i tested it yesterday: it’s an item in your inventory granting an 8-hour-buff you can deactivate and that has no cooldown.

Something’s wrong here

Final Fantasy XIV should be my main MMO now; and i enjoyed my return there immensely. This week, though, saw me being able to play quite late in the evenings- mostly 10 p.m., and that’s a time of day when i feel more comfortable launching SWTOR instead. Last week saw 5 hours of SWTOR and 3 hours of Final Fantasy XIV- i think i’ll make the 10 hours complete tonight, because the general direction still stands: i feel more invested in playing only two MMOs and play more- it’s just that i didn’t have much opportunity to do so this week.

The downside is i don’t have much to tell you. I still need to enter Tarvus’ ship with Soofoo and Samdhara is on her way to Coruscant. In FF14, the next step is gathering and bring the Botanist up to level 13 or maybe even higher.

When Soofoo arrives on the Red Eclipse, i also want to explore the group content of SWTOR further- after all, there are quests for groups of two or four characters on the planets, and groups are often built using the general chat. Furthermore it’s time for a second go at a flashpoint.

I’d also like to get into the lore more, though i’m still unsure whether the better approach is to make use of ingame-tellings (the codex, datachrons) or simply reading something on the internet. I feel like games should provide their lore in-game in a somewhat convenient way.

Dual Wielding: is SWTOR a universe to live in?

Dual Wielding: A series featuring two bloggers writing on one topic and answering the question, “If the pen is mightier than the sword, what happens when you dual wield?”

Don’t miss out on Ironweakness’ take on the subject.

Review

The last edition of Dual Wielding was all about the “one or many MMOs” topic- as said, it’s a big topic for me as i don’t have much time to play and also divide that time by too many MMOs i play or i’d like to play. I think it was an interesting experiment and i really enjoyed what Ironweakness wrote on the topic at hand. Basically, both of us don’t think there is a “right” or “wrong” answer, but that the key lies in choosing one style or the other. Both come with distinct advantages and caveats.

Based on what we wrote and my own experience, i chose to have a 3 MMO approach- one being my main MMO that hopefully serves as MMO home, two other MMOs with their main focus being on casual and varied gameplay depending on mood. I’ll allow myself to change the two side-MMOs on a monthly basis, the main MMO on a three-monthly basis that, again, hopefully doesn’t come into fruition. The main MMO also needs to become a side MMO for a month after it had its time in the spotline and the new main MMO needs to have been promoted from the side MMOs.

And then i started thinking which MMOs could serve as a main/home MMO and was surprised to not find many candidates. Meanwhile, Ironweakness and i decided on our next Dual Wielding topic- looking at Star Wars: the old republic as possible MMO home.

alderaan-screenshot-001

What makes an MMO sticky?

I hinted at what i’d call an engaging endgame yesterday – basically, it comes down to the use of credits or ingame gold in a broad measure and different ways to gain said gold/credits. This means that there should be as many different systems in place as possible- a bajillion different dungeons and raids don’t serve as engaging endgame for me. There should be credit- but not so many timesinks to accomodate different moods and session lengths. This is not the same; after all, i could make some credits in a very short session by flipping items on the GTN; if, say, one has to finish a main story questline to access game features, the smallest measurable progress in a session would be finishing a step in a quest. Sometimes, that takes a longer time.

Screenshot_2015-04-30_11_41_44_018933

Also, an MMO home can’t be of the “play-to-finish” type- quite a popular style of MMO to be developed in the last years- SWTOR began as one, i’d consider The Secret World, Guild Wars 2 and Lord of the Rings Online among them, as well. Maybe even Elder Scrolls Online. Play-to-finish MMOs, to me, are games where you are provided very few ways to play once you finished all the zones. They’re still big- the amount of content available in Lotro, for instance, could keep me busy for years. In Guild Wars 2, this is debatable, as well, since you can do world completion, exploring, pvp, wvw among others. And doing dailies is always rewarded. So it’s not an exact science; different people will view different MMORPGs as being of the “play-to-finish” type.

Another thing that’s important is replay value- if done correctly, you could level different characters without having much overlap in content- World of Warcraft is great in this regard. Star Wars: the old republic isn’t, and that’s why they’re going to activate 12XP again on may, 4th.

Anyways, Star Wars: the old republic came a long way since its release and i wouldn’t put it into the “play-to-finish” corner anymore. I’m no expert on the game by any means, so i might be wrong on some points i’m going to make, but it is my impression for now that SWTOR is one of the best MMORPGs to call a home nowadays.

Can you live in a galaxy far, far away?

SWTOR still is a story-heavy MMO that funnels its players through quite linear paths of worlds, quests and- for the expansions- story. Once the story is finished, there are still reasons to continue playing for players like me, though.

Credits matter

With many MMOs and their wildly used different currencies, one has to wonder why they bother to give players ingame gold at all. I know there’s RMT, botting, exploiting and other things to be considered and alternative currencies are an easy way out, but if i don’t have anything to spend ingame gold on, it defeats its purpose.

In SWTOR, there are huge credit sinks in place now. From strongholds, decorations, the outfit designer and/or even buying things offered in the cartel market (the real-money ingame shop) on the GTN, there are many possibilities to spend hard-earned credits. I don’t know how many credits are considered “much” at endgame, but a fully unlocked stronghold costing 6 million credits and craftable decorations with their materials coming in at 100k credits each on the GTN sounds much to me. There are also some threads of players complaining about them on the official forums- in my opinion that’s a great indicator of some mechanism being in place that is actually healthy.

SWTOR: Taris

I know, i know, one shouldn’t talk bad about other players- but let’s face one thing that’s quite obvious when you look at the development of the genre in recent years; players hate it when stuff doesn’t come to them easily and they hate it when their progress is halted by something. For instance, despite open pvp being a thing you can avoid in ArcheAge, its existence was a hindrance to many. In EVE, high-sec life is entirely possible and i, personally, have never been killed, even when moving and mining through low-sec systems- players still don’t like it. Rift’s Rifts used to have a big influence on the zones they happened in- they were nerfed into the ground on the basis of “player feedback”. Rift was also much more difficult in the beta compared to release. Players generally like that things are being gated, but their tolerance ends when they feel they can’t play a game in the way they want and be rewarded in the ways they want anymore. All these things have in common that they are obstacles instead of rewards coming at a certain point.

So i’ll leave some links here that- in my opinion- show that gaining and spending credits is implemented in many different ways in the game.

I don’t know how crafting ties into this- crafting in SWTOR seems to be functional if a bit disconnected from your character- it’s the companions that do the work, after all. But you can get good gear upgrades if you keep it on-level; a thing that will become even more important when 12XP for story missions comes.

So there is an economy

With 12XP, i’d expect many players to start a new character or returning to the game. One major problem these players will encounter will be their gear- sure, you’ll get upgrades from the story missions, but it might not be enough, even when they’ll give out more commendations with the story missions coming may 4th. Some players might use the market to buy gear or crafting materials. So if i were to guess- gathering and crafting now and putting all that stuff on the GTN after may, 4th, will be a good way to make some credits.

Screenshot_2015-04-30_11_41_05_944396

SWTORs economy isn’t a big thing in the game – the GTN is global, so there are no differences in prizes depending on regions. It’s still ok, though- i’ve read multiple times that inflation is being kept in check in this game. And if a game can make me (a casual newbie) think stuff like in the paragraph above, there has to be an economy of some kind. Combine that with the ability to spend earned credits, credit sinks that are far beyond my reach for now and you have what i’d call an endgame.

More than just story

SWTOR offers a great variety of content- if i’d like to relax, i’ll go with questing or stronghold decoration/planning, if i’m in the mood to play with others, there are enough Flashpoints. Then there is the on-rails-space-fighting-minigame for shorter sessions, and pvp both in battlegrounds and space. Not that i’m playing that type of content, but it’s there. You can also do achievements, search for datacrons and/or ways to unlock codex entries for the lore. You can raise the affection of your companions, equip your starship and so on. There’s a lot to do at level 60.

hoth-screenshot-003

It ties very nicely into different moods, session lengths, general involvement and different group sizes – SWTOR was mentioned quite often when Massively Overpowered asked for the best MMO to be played in a duo. The flashpoints are interesting group experiences not only with their content difficulty, but also in story-telling. The conversation options tend to be quite predictable if you play by yourself, but in a group, when rolls decide what kind of story your character experiences, it’s very interesting to see.

Alt-friendliness

Despite the fact that the levelling experience is a pretty linear affair, SWTOR still is one of the most alt-friendly games out there, even more so when 12XP hits, since you can just go for the class storylines without much overlap in content with your other characters. You only have to look at the numbers of characters veteran SWTOR players throw around when they have the opportunity to do so: double-digit numbers aren’t a rare thing, the legacy perks even give some “account progression” system to make it worthwhile and interesting to level more than one character. Roleplaying would be one reason to do so, but it seems alting is quite interesting for longterm SWTOR players.

The legacy sytem

The legacy system is a way to progress your “account” on a server. It’s slow; i’m still level 1 (well, i’m only level 25, after all) with level 2 coming closer. After you levelled up your legacy, you can unlock abilities for convenience, faster progress, faster travelling, unlock new races and so on. There’s a lot of stuff to be unlocked in the legacy system. I think you can unlock almost everything at any time you’d want if you were to spend cartel coins, but you can also progress through the legacy system and spend credits for these perks. There really is so much to explore here; i haven’t grasped the whole thing yet.

Strongholds

SWTORs version of housing puts you in appartements on a few selected planets. You can get decorations in a few different ways; from the ingame shop, by doing quests, certain achievements, crafting and so on. Dulfy has a great overview of decorational items and ways to get them.  I like that you can make your stronghold functional, as well: you can put in crafting resources (i tried it yesterday- you can collect from every node, even if you don’t have the crew skill needed, but there’s some kind of cooldown on the use, which is good), mailboxes, legacy storage and so on. If i’d look for a downside here, i’d say it’s a pity that the decorative objects aren’t really interactive. Sitting in a chair still is a rare sight in SWTOR; i’d like to water my plants, lie on my bed and so on- all of this has no use, but i think it would add a lot to the game.

Outfit designer

The outfit designer is SWTORs way of doing a wardrobe cosmetic gear system. I’m glad they dropped the restrictions on what you’d be able to wear (or is it only because my trooper can wear everything anyway?) for looks. It’s also a big, big credit sink if you’re going to make use of it extensively. Although i found out yesterday that the prize of placement isn’t fixed on 14k per item (it asked me to pay 1k for placing one item into one outfit), it’s still huge if you’re going to open and maintain all 16 slots.

 

What’s interesting is the monetization- SWTOR seems to go its own route in these things- in other games, you’re charged shop currency to unlock another outfit; in SWTOR, it’s optional- you can pay in credits or cartel coins. I think this is valid for pretty much everything since you can buy/sell everything from the cartel market on the GTN.

So, in the long term, the outfit designer is a thing to work on. Unlocking outfits, putting items in slots- it all has a credit cost attached to it.

The business model

It has to be said- SWTOR’s free-to-play model is often criticized for being more of a trial than a real option- i think that SWTOR’s revenue- i think it’s the second most profitable MMO out there- speaks for the game, in fact. After all, earning money is the goal of these games and they have to do so to provide content in a constant pace, quality and quantity. That BW wouldn’t be able to put out 8 class stories was obvious (to me, at least; that was one of the biggest reasons i saw for the game going f2p shortly after release- there was no way they could add storylines for 8 classes quick enough to retain their subscriber count).

CartelCoin_Avatar_03

I think SWTOR is entirely playable for free (up until the expansions, of course). It is slower, much slower, in fact, and there are restrictions in place that make you cringe. But you can unlock it all (except for expansions) with credits and buying from the GTN. I’d go the “preferred player” route, though, by spending a few bucks, and then buy all i’d need to enjoy the game either with credits or cartel coins. What to buy, though, isn’t very obvious; in fact, it’s a pain just to find out what the best unlocks would be.

Fortunately, there is a great overview of account types and a list of suggestions on what to buy from the cartel market on reddit. If you want my opinion, i think SWTOR is pretty much a subscription game. But it is possible to play SWTOR as a non-sub game, as well.

The verdict

I have to say, Star Wars: the old republic is one of the best MMORPGs to call a home these days- the developers seem to make an effort in building up the universe and keeping it healthy, as well. The credit sinks, general prizing both ingame and in the shop, are indicative of this. As are the latest additions to the game from Galactic Strongholds to the outfit designer. Star Wars: the old republic is a great place to be at the moment, with the coming 12XP and whatever the next content updates are going to be possibly adding more story, variety and quality-of-life improvements to the game.

It also speaks for the game that, despite huge credit sinks and not knowing what the endgame really holds, it doesn’t seem very grindy. Sure, after your tenth character levelling alone might feel grindy because of the linear nature, but SWTOR doesn’t gate content (that i know of) behind the main storyline, reputation grind or something of this nature.

This has gotten very long- on a personal note; i plan on having SWTOR in the rotation at least until the end of may, and even then, i’m strongly considering to put it into “main MMO” spot after Final Fantasy XIV in august, maybe, if one of the downsides of FF14 (grind, content gating by MSQ) prove to be too much for me.

Milestone: 25 in SWTOR and Rise of the Emperor

Soofoo the Republic Commando reached Level 25 on Nar Shaddaa while doing secret service stuff and helping the population fight their drug addiction by cutting off the supply. Levelling in these levels is still pretty fast- about two hours for a level is a reasonable amount of time for a level-up. Of course, when this happens at level 24/25, one can only assume what the levelling curve will look like in the 40s. On Nar Shaddaa, i stick to the class story questline but take on every quest i find, as well- i’m just not following up on them. If they are in my path, i’ll clear them. On the other hand, fixing the drug problem involved quite a bit of travelling, but it was for a good cause, after all.

I think SWTOR does this story- and “why should i care” thing pretty good. The stories and the characters involved aren’t really ‘better’ than, say, the questlines in Lord of the Rings Online, but there’s voice over and communication. These two things do have an influence on me- suddenly, i want to cut off the drug supply (we’re not talking about substances with medical use here, after all)- or even when i’m not immersed, i want to follow through- i like to see how the dialogue/quest/debriefing develops. And maybe- i don’t think so, but maybe i’ll meet the same characters later on.

Cruising in/on Nar Shaddaa
Cruising in/on Nar Shaddaa

One thing that’s really interesting for me when playing SWTOR is that i know practically nothing about it. The game and i have a history, though. When i applied to a german guild for the game Global Agenda in march 2010, i noted that i wasn’t playing any “real MMO” at that time and that i didn’t expect that to change until SWTOR would release. So i was interested in early 2010. In 2011, Rift happened and kept me busy for about 6 months. When i didn’t like my experience in Rift that much anymore (Level cap options were quite limited then and when i asked my fellow guildies what to do and they answered: dailies, hardmode dungeons and raiding i was done with the game) and then the first news trickled in concerning Guild Wars 2. From the very moment i saw the design manifesto and read about ArcheAge, SWTOR became everything that is wrong in the genre to me. You know, ever shrinking group size, heavily instanced content, even companions so you have even less incentive to look for a group and socialize with your fellow players- and of course i predicted the f2p transition. And so on. Of course, at that time i thought either GW2 or ArcheAge would do everything right. Turns out they didn’t.

So following a small spike of interest when they announced the game, i focused pretty much on the features of the game that were lacking, in my opinion. I didn’t read up much on it, i didn’t follow the hype. When it released, i bought it (GW2 was a ways off, still), went in to see what i expected to see and, of course, wasn’t disappointed to see i was right- in my opinion, of course, that i had formed already in the months prior to release.

In my defense, i don’t think it would be fair to compare the SWTOR from early 2012 to what it is today, but it still goes to show how expectations can turn into self-fulfilling prophecies.

Nowadays, i’m quite happy that i don’t know jack about the game- it makes me experience it in game. So i’m hoping to at least some degree of character development from npcs and some regular cast of characters that i’ll meet throughout the game. And there are indicators- why would EA/Bioware advertize today’s patch by writing something along the lines of “reunite with NPCs Lana Beniko and Theron Shan” if they weren’t recurring characters?

Rise of the Emperor

Rise of the Emperor- i thought there was one?
Rise of the Emperor- i thought there was one?

All of this serves as an introduction as to why i’m both baffled by and interested in the coming content of SWTOR. OK, Revan i could understand…somewhat. But “Rise of the Emperor” and the possibly coming expansion “Fallen Empire”? Hm, i thought there was but one emperor? And how is an emperor able to rise when an empire falls? Is there more than one empire? Possibly, but i don’t know. That’s intriguing.

Rise of the credit sink

Today’s patch contains some storyline, a new planet (Ziost, for all who know what that means) and, of course, the new outfit designer, where even putting items into it costs about as much per item as Soofoo owns. Yes, living on Nar Shaddaa, but no money for furniture or clothes. Now i don’t know why the Bioware devs didn’t follow the lead of, say, Lotro or Rift or GW2, but if you’re guessing i don’t like them charging for that stuff you’d be wrong. I love it. As for prizing- you can take a look over at Massively Overpowered for that. Spoiler alert: it’s expensive. At least for me. But i’m still excited to see how it works out and we’ll get one slot for free, after all.

Fall of the planetary questlines

On may the 4th, 12XP will be activated and it’s going to last until fall. I don’t understand why that might be- if you’re going to keep it running until fall you might just keep it on forever. Well, except if you’re planning something. A major expansion? Something that’ll somehow try to rake in cash in combination with the coming movie? That might be it, but why take 12XP away then?

Subscribers will be able to toggle the 12XP with a free ingame-shop item, which is a good thing. My strategy will be to get one character up to level cap as quick as possible and have at least one character in each faction where i’ll take it slower. 2XP is fine and works very well in my favour- it accelerates the levelling process just for the right amount to experience the planets and leave them before i get sick of them. 12XP, well….it will allow for the same, but if i were to keep it active all the time, i’d miss so much. And right now, i really like exploring this game.

Back into FFXIV, backwards

This weekend i decided to get back to Final Fantasy XIV “early”- i planned to re-enter the game in may, so that would have been next week. Although the plan is to have it as “side MMO” this week, i have some things to do already.

The backward project

When i re-entered, i had four options on how to do it:

  • the reasonable way: continue my character, stay in the FC and the server i was in
  • the american way pt.1: continue the level 6 archer on cactuar, try and join Belghast’s FC
  • the american way pt.2: create a new character on Faerie, join quite a well known social FC over there
  • the backward way: find an FC first, join their server with a new character

As you can guess by the title, i went in backwards. The thing is, a good player community is essential to my enjoyment of an MMO. The old server was Shiva, which is what the german community chose to be the “unofficial german server”, which isn’t so much of a problem if there was an FC that really stuck out. There wasn’t. On Faerie, there is the FC “Orange Pekoe” i was interested in joining, but in the end i was simply afraid to join an FC and a server that operates outside of my timezone.

In the end, i found a nice-sounding FC on Phoenix, coincidentally the biggest EU server population-wise, created a character, applied to the FC, was accepted, joined up and received a very warm welcome. One of the reasons i joined that FC was the tone of conversation which seemed nice, open but also pretty direct and the fact that they don’t use voice chat. It turned out that they recently have set up a voice chat server, but i think it won’t be much of a problem because the FC’s culture is already established without one. I liked what i saw so far.

New plans

Of course, that means starting at level 1 and pretty much give up on being ready for the expansion content-wise when it hits. There were a few mistakes i made on my last character that i’d like to avoid this time. Concentrating on one class/job to get it as far as possible isn’t my play style, so gathering and crafting will be included in this round as it has always been.

Elezen in Gridania

For now, i’m picking the main story quest line first in everything i do- i’m level 9 now and have done maybe 3 or 4 quests that weren’t storyline quests. There are two reasons for me to go at it this way: first, i don’t want to outlevel the storyline quests as much as i did last time- it was a pain to get the story from level 20 to level 24. The second reason, of course, is that FF14 gates content behind the story; the faster i progress there, the earlier i can pick up a gathering and crafting class, get a retainer, a chocobo and so on.

While it is somewhat…hm, stupid to do all that again i feel that if the new FC turns out as good as i hope it to be it’s worth it. Also, it’s still almost two months until the expansion hits, so there is hope i’ll be able to level to 30, at least.

Another painful experience was to get the gathering/crafting jobs up to par with my adventuring level- i think part of the reasons why my excitement for the game went down was that i basically played catch-up from all directions. So this time, i want that gap to be smaller. So i’ll pick up the botanist class as soon as possible and directly join the level of the adventuring class. I’ll do the same for weaver as soon as i have access to the airships. So my goal this time around is to have class quest, story quest, adventuring level, gathering class and crafting class at about the same level all the time. If it turns out to be hard to do, i’ll immediately get a second adventuring class up to the level of the storyline.

Overall, i have to say i had a great time- again- in Final Fantasy 14. It’s fun, the community is nice, Phoenix is packed with players and feels very much alive, the FC is fun and even though i do the same stuff i already did at least twice it feels good.

MMO setup for this week and may

So, in line with my plans to have one main MMO and two side MMOs, this week will still see SWTOR in the top spot, with FF14 and ESO as additions to play when i’m not in the mood for SWTOR. In may, the focus will shift to FF14, SWTOR will become a side MMO and will be accompanied by Elder Scrolls Online, again. The last one is tough, since GW2 was also close to getting a “side MMO” spot, but right now i’m betting that the expansion won’t hit in may and that i’ll have ample opportunity to put it in the rotation before it is released.

Right now i’m very confident in this way of doing things- choosing one main MMO and two side MMOs for distraction and different moods will work out just fine for me. Of course, there is a ruleset: i’ll allow myself to change side MMOs on a monthly basis. The main MMO is allowed to switch, as well, but it would move from main to side MMO before dropping out of the rotation. And it should also be fixed in its position for a longer time (3 months?). This way, i can experience one MMO in as deep a way as possible for me while still having a way of picking other MMOs to play and having somewhat of a focus there, as well.

It also occured to me that in search of an MMO home, there aren’t many possibilities really. An MMO home has to offer so much, but in the end, even for me, it’s the “endgame” that counts- but not in the usual sense of dungeons and raiding. On the contrary, if it’s just that, it’s not enough.

My home on Nar Shaddaa

I’ve begun to think about what to do with my stronghold- after all, i have the Nar Shaddaa stronghold “for free” and housing is one of the features in an MMO i’d consider important, but until now, i’ve been questing happily. Questing-wise it seems i can ignore everything except class story missions on Nar Shaddaa, because i am already level 24 and it seems that’s the “max level” of the planet- by all means, i should be on Tatooine right now. I’ve also respecialized my Commando and have gone for the Gunnery tree, because it seems my newest companion, Elara Dorne, is a medic commando, so i don’t need to do much healing for myself. It also allows me to queue up as damage dealer for Flashpoints without lying.

Nar Shaddaa

I like the place as a home for Soofoo- she might be a republic commando, but she’s not exactly as formal as Elara Dorne and seems to be accumulating Dark Side points at an ever faster rate. Also, i think she needs to be the “lively” one, since my coming Jedi Consular will be more of a calm nature.

Regarding the stronghold, it’s tough to start out with this one, because Soofoo is basically pretty low on credits (~10k) after spending some money on the GTN for crafting material. And Nar Shaddaa is a palace.

The entrance to the stronghold

I have 5 of the 9 available rooms unlocked, and so far i’m thinking: library/office, living/dining room, bedroom, bathroom and kitchen would be appropriate. Yeah, it’s pretty much planned as a normal appartement, but reflecting the growth of the character. After all, if i want to go for other types of strongholds, like a cantina, for instance, i can just buy another one.

The trouble is that the stronghold doesn’t consist of those 5 rooms only, you are bound to have to access them.

I think this will be the...Foyer/lobby?
I think this will be the…Foyer/lobby?

I took those screenshots when almost nothing was placed- there’s a metal couch in the living room, but everything else is in its raw state. The room above is the first room you’ll enter when leaving the landing pod.

The left side of the Foyer/lobby
The left side of the Foyer/lobby
And the right side of the foyer/lobby
And the right side of the foyer/lobby

I think i can access all rooms of this floor- there are four of them and one is the staircase for the lower floor.

One of the rooms on the first floor- bathroom?
One of the rooms on the first floor- bathroom?

There are two rooms like the one pictured above, the other one on the other side of the lobby.

The other one- i'm thinking bedroom
The other one- i’m thinking bedroom

Then there are two bigger rooms that count as rooms- i think one will be the office/library, the other one i don’t know yet. The kitchen will be put into a room that doesn’t count as one on the second floor.

Room 3: Soofoos office
Room 3: Soofoos office
Room 4 - i'll put it into good use
Room 4 – i’ll put it into good use
This is so ugly because of the bars, it'll become either kitchen or some kind of workshop
This is so ugly because of the bars, it’ll become either kitchen or some kind of workshop

The highlight of the stronghold is the living room.

It's airy, big and has a great view
It’s airy, big and has a great view

As i said, it’s big. There’s even a balcony somewhere to be unlocked. Buying all unlocks will cost 6.5 million credits. Yeah, only 6.49 million to go! Also, one has to decorate this stuff, as well. To be honest, i don’t have an idea of what is available as decoration in SWTOR- it might be that my plans don’t work out because there aren’t any decorations for a bathroom, for instance. Or a kitchen. I guess i’ll see about that.

And i thought i had nothing to spend my cartel coins on

Of course, a lot of decoration seems to be available on the cartel market (ingame shop). I haven’t looked at it very closely, just glanced at the possibilities of the strongholds in general. SWTOR doesn’t only give you a list of all potentially available items, but also lists the way to get it – and i read “cartel market”…very often. Also, lockboxes. It seems i needn’t worry about not “being able” to spend the cc anymore.

Taris almost done

Commander Soofoo progresses through SWTOR in a slow but steady pace. I’ve made it to level 23 by now and am finding SWTOR to be an experience similar to Lotro in some ways, but without Moria. Alas, it’s also lacking the Shire so far- i’m not impressed with the planet design. Coruscant i found to be a mess and while Taris is slightly better it still isn’t all that good. What strikes me most is the hub-to-hub quest design and the missing day/night cycle.

But there are upsides, as well. I like the pace of the game, and i like the on-rail-spaceship missions. I can relax playing SWTOR and the spaceship missions provide an activity when i can or want to only play for half an hour or something.

Taris is nice to look at
Taris is nice to look at

What did i do?

Whenever i had time for strolling through Taris, i did some quests- after a while i concentrated on the class storyline which was….ok, i guess. I don’t know, is it a spoiler if i talk briefly about it? I don’t think so, because, well, the game’s 3 years old by now and my guess is that many players have already experienced this part of the game.

So the Commando’s looking for former members of Havoc squad and finds traces of “Needles” on Taris. Soofoo went out to find him and in the end, she did. She also executed him. Needles wanted to develop a weapon out of something that could turn people into Rakghouls. Luckily, Soofoo was able to stop him…and take some probes to the general of the republic, earning her some Dark Side points. I don’t really “roleplay” her in the sense of giving her certain motivations for her actions – i always found “military roleplay” quite boring- i might do something with my Consular when her time comes, but Soofoo basically makes the choices i’d make if i were in her place.

Earning 350 Dark Side points wasn’t part of the plan, but killing a war criminal and securing a possible weapon of mass destruction at least for research seemed to be worth it.

Soofoo looking for Needles
Soofoo looking for Needles

In shorter sessions i just went about the starship missions. I know they’ve been criticized a lot for being an on-rails minigame, but in my opinion, they work just fine as a distraction and something to do when there’s less available time. I became used to logging out in Soofoo’s stronghold, since that is a resting place and provides multiple options to travel either to the fleet, the last planet we were on, the starship or the planet of the stronghold. So when i don’t have much time, starting up a space mission is a quick affair and with 2XP active, it gives quite a good amount of XP.

One night i also went ahead and queued up for a dungeon. I was surprise that it takes so long to get in, but even more surprised when i got a group for Athiss and found them to be at some other place on a map i didn’t know. I hurried to follow them, couldn’t find them, asked for help (without an answer), found a hole in the ground, jumped down in a hurry, died, tried again and when the first member of the group came into view, they vote-kicked me. For what, i don’t know. Maybe they thought i was just hanging around somewhere for the XP, maybe it was because i told them i was new. Anyway, i found that without so much as a whisper, it was an unfriendly thing to do. Once again i found myself thinking about FF14’s community (in general very nice) and how that game provides simple solutions to problems like this one: everyone stands in a circle until every player has arrived.

Outlook

Right now is a good time to be in SWTOR. Granted, the 2XP event will be ending some time today, but the 12XP buff for subscribers will be activated on may 4th. I might make use of that primarily to get the Consular past Coruscant and maybe take a deeper look at the Imperial Agent’s story and others, but we’ll see about that. 12 XP is a great thing for those that have already seen all- or as much as they want- of the planets’ stories. I worry about it being too quick a progression for someone like me who wants to see the planets as well as the class stories. On the other hand it’s nice for me, as well, because it is quick progression, after all.

I'll find you, Needles!
I’ll find you, Needles!

I like my experience in the game so far, although i’m a bit worried about the variety of gameplay as well as planet design. For instance, i don’t know if crafting is a thing to follow through on, but i try and gather materials on my way from quest to quest and plan on crafting a bit to see if it’s “worth it”. The strongholds are nice, as are the space missions. If the zones would be more open and a bit better designed (have you seen WoW’s zone design? That alone is a reason to play World of Warcraft), i’d be very positive right now.

I’ll have to look for a guild, though. So far it seems as if the Progenitor’s more social guilds tend to be on the imperial side and i can’t see myself as a disciple of the empire. The most interesting classes to me are the Commando and the Jedi Consular. There are other options, of course. I could look for a german guild on one of the german servers (the german PvE server seems to be the most active server in europe) or even migrate over to NA; i don’t think the latency would be much of an issue. Timezones might.

Anyway, my experience in the game is good enough to put SWTOR on my personal “main MMO” spot for the rest of the month, at least. In may, i plan a return to FF 14 and make a push for Heavensward, but since i’ll still have subscription time left in SWTOR and the 12XP will come, SWTOR will be in my rotation at least until the end of may.