Tag: SOE

Everquest 2

Why it took so long

I think it’s quite unusual to “fall in love” with a game that’s been out for 10 years, but it might have happened to me and Everquest 2. I tried the game on several occasions after it went free-to-play. Before, i was one of the WoW crowd and was under the impression that EQ2 was somewhat older than WoW. While i like some of the systems in old school MMORPGs, i can’t overlook the production quality of those titles.

In the case of EQ2, there were several issues i had that made me stop playing it after dabbling in the starting areas. First of all, the human avatars- they don’t really look so good.

The environment grew on me, though
The environment grew on me, though

The other thing was a feeling of detachment from my pressing a key and my avatar reacting. There’s some kind of lag, i don’t know where it stems from, but i think it isn’t my internet connection or the server location. It feels quite slow, somewhat comparable to the combat feeling of Lotro.

What drew me in

News of the coming expnasion. I don’t know why, but the general excitement infected me, as well. Also, since SOE got rid of ProsiebenSat1, i can judge the developer on its own merits, and generally i can’t say too many bad things about SOE. Yeah, that Vanguard thing- but really, i think it’s because of SOE that it was available as long as it was. I have no connections to SWG, either, so the CU and NGE stuff doesn’t apply to me. What i see, though, seems to be a company willing to take some risks and approach the genre in new ways (Landmark, H1Z1, EQN) as well as providing their playerbase with new stuff to do (expansions in EQ, EQ2) and good value for their money (All Access). So they have my goodwill, now, and my money, as well.

Of course, all of that wouldn’t matter if the game wasn’t appealing to me, but strangely, now it does. I still think it would be good to have a starting area that’s more like a medieval european landscape, since i’m not really into giant mushrooms and dark woods…and Faes, for that matter, but Greater Faydark pulled me in, nonetheless. It’s a huge zone with many landmarks to see, orientate oneself by and many, many quests.

I also like how complicated it all seems to be- of course i looked for a newbie guide but couldn’t find anything that seemed up-to-date. My first instinct was to level as fast as i could, get to 20 and leave the starting area. The double XP weekend seemed very suitable to do something like that. But now, as i understand it, it seems that i would miss out a lot- equipment, a free mount (although i don’t know if it’s still provided in the quest series), gathering nodes and so on.

So i backtracked. Because i had to, since the timeline quests often seem to build up on one another and i really want the free horse. And that’s another thing i like about the game: there is a quest progression. It’s not enough to be of high enough level to do something, there are quest requirements.

So i went and did level 8 quests with my level 16 Warden, until i could do the Tuathil Laeds quests which, according to one guide over at TTH rewards a mount at some point. The wiki doesn’t mention the horse as a quest reward, so it might have changed in the meantime- nevertheless, i’m eager to find out.

 

Goodbye Vanguard, welcome back FFXIV and nice to meet you, EQ2

Welcome back

So yeah, it’s been a while since i posted. I guess having a baby at home gets in the way of gaming and especially blogging about it. So what happened in the meantime? Not much, of course. Last year after my last posting i didn’t play much- i think Raptr counted 30 hours, mostly in SWTOR, if i remember correctly. This year i saw ESO and Wildstar coming and going (for me). I knew they weren’t games designed with me as a player in mind before going in, but i couldn’t resist. Needless to say, i dropped both of them. Also, we moved. New job and all that.

So here i am, still trying to figure out and find “my” MMO home. The three candidates that made me start this blog still haven’t released yet, so there’s still hope for me. A lot more of it, to be frank, because SOE dropped ProsiebenSat1, so EQN is on my radar once again.

On a side note: i stumbled across old (guild) friends of mine and rejoined a german guild because of them- the guild/community i joined last year is the best organized guild i ever encountered and they offer great community-related stuff, really great people, i can’t complain. The new, german one is a lot more casual in their together-ness, but they’re also very nice. One thing i miss is some structure- but honestly, i never was in a german guild that also had a good organization (maybe i’ll post about that another time).

Goodbye, Vanguard

When the year 2014 came, i had a bad feeling concerning Vanguard. I don’t remember exactly what it was, but some news coming from SOE made me think Vanguard might be nearing its end by the end of 2014. So i subbed, thinking i might spend 2014 with getting to know Telon in my own pace. One week after i subbed, SOE really broke the news about Vanguard closing. But much sooner than i thought. With a closure in the end of july, there was no hope for me to see as much of Telon as i’d liked, so i stopped playing. But that’s not the point.

A huge loss

The point is; i think Vanguard was the last of the more old-school, world-orientated MMORPGs out there. It had an open world, a great crafting system and diplomacy. There are other games with an open world, of course, but they also have that “zone”-feel. Go from Elwynn to Westfall in WoW and it isn’t a slow and steady but a sudden change of landscape. There’s only one game i know of that doesn’t have that as much- and that’s ArcheAge.

Also, character progression should take almost forever. That’s how i like MMOs- open world, a variety of activities, a good ingame economy, lots of opportunity to socialize. I’ve never been one to “finish” MMORPGs, Rift being the only game i maxleveled a character, but still…endgame is not for me. At least not the WoW-inspired raiding endgame.

So the loss of Vanguard made me think about that, and that’s why i knew ESO and WS wouldn’t be for me, but i didn’t know what else to play. Also, i wanted to make a “decision”, to stick it out with one MMORPG for quite some time. But which one. As it stands, i am now committed to two games.

Final Fantasy XIV

I liked FF14 very much when i visited it- there was one thing i didn’t like, though: i thought levelling crafting was a huge grind. What i didn’t know is that you can do these Levequests for gathering and crafting, as well. Those help with progress, a lot. Also, my new german guild is also actively playing it, so i am not alone. I’m really looking forward to playing this to level 50…and i will!

Everquest 2

News of the new expansion made me curious, once again. The player base seems to be very excited for the expansion coming 11/11. I don’t really know anything about EQ2, but the excitement carried over nonetheless. Everquest 2 is mentioned very often when it comes to full-featured themepark MMORPGs. The housing and crafting systems also get a lot of praise. Also, it is the successor of Everquest, to which Vanguard was the spiritual successor. Somehow i thought, maybe this is the game one would play if Vanguard was no longer available.

I decided to get All Access, as well. The perks SOE gives out aren’t that interesting for me, yet, but still…and now we are coming out of a member-double xp weekend that was so well-timed that SOE might have read my mind (went All Access one day before they announced the double xp).

I’m playing a Warden right now (Broshia), got to level 16 and just started levelling as an artisan. I haven’t decided on a crafting profession, yet, but i think it might be tailor.

In the case of EQ2, i plan to play it as “second” MMO. Soon there’ll be ArcheAge (my guess is a release in late september), so it’ll become third. I like it so far and think i should have looked into it much sooner. I can also see it being the “casual”, “fall back to” MMORPG that in reality gets the most of my available play time.

So…is that it, then?

Yesterday John Smedley, president of SOE, tweeted:

Clearing up a few misconceptions about EQN in Europe and UK. All players including ones from Prosieben can play on all servers.

If you are from the Eu or UK you will go through Prosieben but it will be playing on SOE servers.

And there was a disturbance in the force as if thousands of EU players cried out in pain. Now, this could be a misunderstanding based on the nature of the selected medium- 140 characters might have been too short to add “if you have an SOE account you’ll be able to use that”- but given that John Smedley was quite active in conversations on twitter yesterday but didn’t react in any way to the outcries of the european players, this might just confirm EU players will have to go through P7S1 games and corresponding accounts for EQ Next.

This does make sense from the perspective of the publisher- the deal with P7S1 was announced shortly after the first bit of news of EQ Next hit the media- so my guess would be that EQN is the main interest of P7S1 getting the publishing rights for the EU. Now, Planetside 2 might play a role, as well. but my guess is the main bullet point of the deal in some office somewhere in germany was EQ Next. So forcing us to go with them is not unexpected.

Now, there are a lot of reasons why this is a bad idea and, if true, why i’ll choose not to play Everquest Next- some of them are rational, some others not. Let’s start with the irrational ones.

  • P7S1 is a media company that owns around half of the private tv stations in germany. And they’re bad- i mean, basically all channels in germany- excluding the public ones- show the same crap. I really, really, don’t like the company- neither this one, nor the other big private tv channel owner. So i don’t want to give them my money.
  • Furthermore, i don’t trust german companies in the web very much. I don’t want to go into much details (word count is high, again). To summarize- german companies often think of the internet as a new way of tricking people out of their money and i don’t like that very much, either. I’d also like to point out that “earning money via the web” and “tricking people into spending their money via the web” are two different things.

P7S1 games could be different, of course. But then you’ll have the more rational stuff/stories i read about P7S1 in the past.

  • There is a paragraph in their TOS about deleting account information, including characters and paid ingame-store currency after 90 days of inactivity (Paragraph 3.6 – in case you’re wondering: Alaplaya.net is owned by P7S1 games). Now imagine that. You pay for 100$ worth of currency, then go on a vacation, work as an expat or whatever. When you return, your account and your store currency is gone.
  • They published real names of players who missed subscription payments in their forums. Apparently they implemented a “more professional” way to track payments in the meantime.
  • There was a security issue with Planetside 2 accounts.
  • A CM, asked about a triple-station-cash sale suggested (physically) migrating to north america if you aren’t happy in the EU and with the sales of P7S1- but when you’re there, don’t complain if you miss the sales on other continents.
  • They messed up the transition of services of DCUO, bad. From what i hear, accounts got lost, DLCs got lost, store currencies got lost. When asked about it, customer service told the person they have the option to register for a new account (losing everything they spent with SOE).
  • P7S1 has not much experience in this business. Look at their portfolio and remove the SOE titles, and you have almost nothing in terms of MMORPGs. My guess is many people outside of germany have never heard of them being a publisher of multiplayer games before the SOE deal.
  • I have station cash i wouldn’t be able to use with P7S1. Granted, they offered an account transfer, but since i didn’t want to go to P7S1 then, as well, i chose to stay with SOE. And i’ll tell you that: even if they offered the same thing again, i’d still not do it.

So, this all might be hyperbole- it might be somewhat irrational, but these are the reasons i won’t play EQ Next via a P7S1 account. At all.

Fortunately, i’m not alone. It’s refreshing to see that the massively community seems to agree this one time- and i sure hope SOE got the message by now.

Other bits of EQ Next

There’s a lot to digest and read about EQ Next at the moment. I haven’t read it all and i don’t know everything (obviously), but i wanted to get some of the more detailed information and links to other blogs in here.

Crafting

Thanks to Jewel i stumbled across this interview on PC Gamer, where some of the mechanics of EQ Next are explained a little. The most encouraging sentence for me regarding crafting is this one:

[C]opper is the newbie metal, it’s the metal you find right outside the starting city and eventually you don’t need it anymore. Because of the way our game works, copper is always useful, because copper has specific qualities. Iron is always useful, mithril is always useful. All of these things are always useful to you, depending on what you want to make.

This is one of the main reasons crafting isn’t very compelling for me in most MMOs- every ten levels or so you need completely different materials and the old stuff isn’t important anymore. When you take a look at auction houses in some themepark MMOs, the beginner resources are usually quite expensive- which is odd when they should be the most commonly found resources.

SOE seems to wait with a closer look at crafting for a time when they’ll be able to present it better than when everybody’s still talking about all aspects of the game. They reiterate we’ll like it, though.

Combat and Class system

One other topic discussed out there is the apparent lower focus of roles in group play, the revealed classes and races and a summary of impressions after watching the lore panel. There are great opinion pieces by Belghast and Rowan Blaze. My own opinion is a short one, this time: i don’t quite like the style of dedicated healers and tanks. But i also don’t like GW2’s solution- it’s a tad too chaotic. Maybe they had this vision of another kind of trinity (Support, Control, Damage), but i don’t think it worked out very well. It seems SOE is preparing something to show a comparison of the combat to GW2 is not entirely correct.

Other Opinions

In general, EQ Next was well received.

  • Jewel has a great collection of information and opinion.
  • Rowan is excited, as well.
  • Bhagpuss has some mixed feelings, but updated us frequently and with some interesting additions like videos and commentary regarding the lore and class panel.
  • Ardwulf is impressed and has a great summary of a EQN Q&A session (Part 1Part 2) with some interesting bits of information.

Some others have been more critical.

Roundups

Some bloggers offered roundups of EQ Next related posts. I’d like to thank Syp from Biobreak and Wilhelm from The Ancient Gaming Noob for including me- both inclusions made up a more than significant amount of visitors to my (very new) blog. These numbers are exciting to see and very encouraging. Anyways, here are the roundups i found:

On a personal note

With all that was revealed and all the excitement as well as criticism, i forgot to mention something. I don’t care about the beta personally (others do, but we already know european players will be able to take part in it), but SOE, don’t expect me to go to ProSiebenSat1 Games for your game. If i can only access it with them, i’ll rather not play. To this day i can’t understand this decision- yes, sure, better localization and customer service, that’s right.

And i have to confess, one thing that came with free-to-play and many americans/english speaking players can’t see is that the german translations are horrible- in all the (f2p) games where i switched back to german for some time (namely: LOTRO and Rift- and both of them had good translations prior to f2p). It’s just a mess that clearly comes from Google Translate (not really, it’s not that bad). But, let me be clear on that front: i’d rather play a game in thai, which i can neither read nor understand, or move to north america, than registering an account over at P7S1 Games.

EQ Next reveal

So, voxels. We now know something about Everquest Next. I’ll keep myself short on the reveals itself, there are features for your reading pleasure over at Massively, Rock Paper Shotgun, mmorpg.com and ZAM.

To summarize what i got from the reveals:

  • Norrath, the world of Everquest Next, is voxel based. Quite like Minecraft, i hear. The thing is that this leads to destructible environment, caves you can explore/find and a changing world. It seems characters can start to dig anywhere they want and might find something underneath the surface of the world. Also, fights leave their mark in the world.
  • Mobs will have some form of AI, they’ll function with a list of likes and dislikes and might for instance reposition themselves when their current spot strikes them as too risky.
  • Questing will happen without exclamation marks, you happen to witness stuff in the world and choose to participate. There’ll also be public quests that last for months.
  • Skill sets function quite like in Guild Wars 2: you get 4 abilities depending on your weapon and 4 abilities you can choose from a pool of abilities available to your classes.
  • You can multiclass, but classes seem to have to be found in the world, as well.
  • There are no levels, so you can play with your friends at any time
  • Characters will be able to vault over obstacles, slide down inclines, or jump up and grab a ledge to pull up

So, that’s what i got from the reveal. First, let me mention that all these articles i linked above seem to have their roots in a presentation the authors saw at E3 earlier this year and yesterday an embargo was lifted so they could write up their impressions.

As far as the reveals go, i know they sound crazy and like a true innovation in MMORPGs, but i’m still cautious. If you recall my wants and needs for finding a new mmo home, here we have a feature list that concentrates on the world part, and it is done well. Norrath next seems to be a truly changing world and SOE seems to have found the RPG again. With EQ Next Landmark, which seems to be some kind of toolset for players to build stuff that might find its way in EQ Next, SOE seems to have the point of having something to return to, as well.

What’s missing for me, is something about crafting and trade. They didn’t say anything about that yet, and there are some clues one could follow allowing the assumption that crafting will be a solid experience in EQ Next (EQ2’s crafting is viewed as one of the better systems and there is a designer on board in EQN that changed EQ2’s system for the better), so i guess information on crafting and trade is still to come.

Here’s my main gripe, though: when you leave out the voxels, what’s revealed so far could just be Guild Wars 2 again. I’m not saying they are the same, but ArenaNet used almost the same descriptions for their game: changing world (“living story”), random encounters and “obvious” quests (dynamic events), mobs changing their behaviour as well as a living world.

There is something in all the information we got, something underlying everything, that makes me believe SOE. Maybe it’s that i think the message players have been sending for some years by now has reached SOE- MMORPG fans want better worlds instead of better games. Get the MMO-players instead of the “three month crowd” and you have a winner.

It seems to me SOE is aiming high, they seem to know that the time might be right for a new massive hit in the mmorpg space if you try to innovate and succeed in giving MMORPG players what they want- and judging by all we know, they might pull it off. Color me intrigued.