Tag: other bloggers

This week in /saved

I’m still playing catch-up when it comes to all these new blogs i’m following, all the people i followed via Twitter and so on. This week has been a busy one, for me, so some nice posts might have slipped- which i guess is always true, because it possibly is impossible to follow all these great blogs out there.

Bloggers and Media

This topic carried on through this week, as well. We already saw people chime in who know both sides of the medal, this week Syp from Biobreak also took a turn and offered an interesting perspective on the matter.

Ravious from Killtenrats thinks MMO journalists should concentrate on being less a part of a games’ PR and keep the dev studios more on their feet. He wants MMO press to be “needed” instead of “wanted”.

Ironweakness shares the opinion that on Massively, there were authors who are from a range of play styles and Massively served as a kind of good example in letting every opinion be valid and important in a discussion. He thinks that in a blogging community, this wouldn’t happen as much.

The last one ties in with another discussion that went on some time ago where someone mentioned that bloggers rarely seem to disagree. I’m so sorry, i can’t find the source right now and i’m pretty tight on time, so i’ll maybe get around to sharing a link when i find it.

More than pixels

There’s also been a discussion if online relationships are somewhat different than real life relationships. Belghast thinks it’s only different if you make it different, while Braxwolf thinks online relationships lack multiple things that real-life relationships have, while having some advantages, as well. I think he’s of the opinion that they lack depth.

My view on this, in short: i always try to treat pixels as people- everything else wouldn’t be true, after all there’s another player playing on the other end. But i’m not equating online friends to real life friends, this doesn’t work- have you tried to explain to a non-gamer who calls you once every several weeks that you can’t talk right now because you’re in a group? Yeah, i tried and it didn’t go so well. I’ll try and keep appointments, but really, when a friend’s standing at the door i’m not going to tell him to go away because it’s Guild EQ2 time.

Daybreak

Daybreak Games have been a topic this week- i guess there’s a good roundup out there. I haven’t shared my opinion on the topic because….i have none. Or i had none. I don’t know, i guess i was and am slightly worried, because investment firms aren’t very good for the longterm health of the companies they buy, in my opinion. But then Daybreak decides to let Dave Georgeson and Linda “Brasse” go- and, forgive me, i’m not a longterm fan of SOE/Everquest and haven’t followed the games religiously, but come on! These names, i do know. I know Dave’s face, he was very enthusiastic about the games he lead, which is always a good thing. In my opinion, letting these two people go was a poor decision and i have to wonder if they didn’t know that already- or might it be true that they stood against something that Daybreak wants to do in their games and had to be removed?

Anyway, here are the opinions of people who know more about the subject than i do.

Syp from Biobreak

Moxie, the battle priestess

Syl, the MMO Gypsie

Bhagpuss, Full Inventory

General

There have been other great posts, as well. First of all, i love how Syp tells his gameplay experiences- it’s just one way to do it, mind you, but i like how they are quick to read and entertaining, as well, with all these pictures.

J3w3l from Healing the masses took a look at the new content in Firefall, while Wilhelm Arcturus took an outlook on SWTOR’s 2015 and Telwyn went and did some advanced solo dungeons in Everquest 2 (looking forward to those!). A completely different approach was taken by Belghast, who shares the best games he isn’t playing.

And then, Massively Overpowered’s Eliot, who also writes the shaman class column for Blizzardwatch, was very mean, at least in my book. He shared his view on the Enhancement Shaman as the last true hybrid. I loved playing the Druid as a hybrid and i’d love to experience something similar again, so i was quite tempted to see if what he writes is true.

 

This week in /saved

Here are some articles published this week that i found worth a read.

This week, there are a lot of posts. Many of them cover the topic of Massively’s closure, but there were many other interesting posts, as well. So many, in fact, that i had to leave some out. I don’t even touch the subject of SOE becoming Daybreak, but that’s mostly because i didn’t read (but /saved some) posts concerning this topic and i…don’t have an opinion, yet.

General

J3w3l from Healing the Masses takes a dive into why and how permadeath mechanics influence her enjoyment of games.

While short, Belghast gives a quick view on Albion. I haven’t read anything about it that didn’t come from the official website, so i found it interesting to read, even if it’s just two paragraphs.

The discussions

There was one discussion going on about…..payment models! It’s great to see new topics coming up all the time, isn’t it? But i found this one to be quite interesting.

Payment models

I don’t really know who started this round; the first post that i noticed and /saved was from the lovely Free-to-play Fuckery series from J3w3l, in this case concerning Trion and lockboxes. It wasn’t all said and done on her site, though, as Murf continued the series on her blog with The mobile Menace. In the meantime, Tobold also had his say, beginning with a post about how “it’s your fault” that games close when you don’t spend money and goes on to say that Grind2win isn’t particularly better than pay2win. He then continues and picks up on J3w3ls lovingly titled series by arguing that f2p games, in his opinion, aren’t subsidized by people who have no money, but spend it anyway but instead by people who do have enough money to burn. Which, brought up another post by J3w3l in response, arguing, well, that it aren’t really the highly educated wealthy people funding f2p.

All in all, very entertaining, especially J3w3l’s rants. But others chimed in, as well. I can’t say who posted her’s first (i think both are female, pls. correct me if i’m wrong), but i’m with Syl on this topic– i don’t care, just make a good game and i’m fine (although i won’t spend money for lockboxes). I’ll have to close this chapter with Liore‘s short post, however. Very concise!

Time vs. Money

Off of this discussion, something branched out- the topic being whether it’s fair to value time spent higher than money spent (or vice versa) in MMORPGs. Azuriel was first, declaring time as a fair measure for progression since everybody gets 24 hours a day. Syl, again, makes the point that, first, addiction is a bad thing, whether you spend way too much time or money on something- and it isn’t depending on payment models.

To put down my own opinion, and be quick about it, i’ll say that there is no fair payment model and neither a fair progression model. That’s coming from someone who doesn’t have the time to play as much as most others, even if i’m concentrating on one MMO. I’ve seen people burn through an MMOs content in two weeks, barely sleeping. They bought the box, played 200 hours and were done with the game. In the meantime i bought the box and 3 months of sub, played maybe 150 hours in that time, but spent twice the amount of money.

Replacing Massively

Scree thought about the possibility of bloggers taking the spot of Massively– in my reply i tried to think about that, as well, and concluded it wouldn’t be easy. Aywren wrote a better post on the subject, with clearer implications on why it might not work. And then there was Liore, asking an important question- even if we were able, would we want to do it?

Massively’s shutdown

Of course, there were many posts about Massively shutting down. Some of them were mentioned in the last post on Massively, but really, this post went on longer than i thought and Wilhelm Arcturus has an excellent overview of blogs covering the topic.

This week in /saved

This week felt quiet to me. I don’t know, maybe i just missed important blog posts or wasn’t reading with very much attention, but while a lot of things happened, like the announcement of the Guild Wars 2 expansion and Massively’s possible shutdown, i haven’t saved a lot of postings.

Guild Wars 2 expansion

I saved Syp’s assessment of the reveal. As usual, Wilhelm Arcturus also provided a great write-up on the topic and is friendly enough to link to all the other posts he found.

Massively’s possible closure

Really, i would have thought that this would be a bigger topic on the blogs i frequent. I found a couple of posts, but not nearly as many as i’d thought there were.

I got the news via EQ2wire’s Feldon. There are some great posts by J3w3l, Belghast, Roger Edwards and Moxie.

I think these posts show just how important that site is for bloggers in this genre.

Edit: by the way, i think it might be today that we’ll get the news about the shutdown. And from something i read, it won’t be all dark- there was some hope to be found in the comments section of the last Leaderboard column.

Other topics

I loved reading And What about another Middle Earth? by Wilhelm Arcturus- i agree to what he’s writing there, but more than that, i think it is a great write-up that maybe Lotro hasn’t failed as much as some people might believe and other topics.

FF XIV ARR early access anticipation rambling

Clash of business models

This week was all about payment models- again. There have been numerous blog postings regarding that topic as well as discussions in the corresponding news articles of Wildstar’s and The Elder Scrolls‘ announcements of going with a sub at launch.

To highlight a few:

These three entries actually represent very well what i’m thinking about this topic- i mean, first of all- i’m wondering why we are still discussing this topic with such a temper. It should have been proven by now that it’s not one of these models that is “right” or “wrong”, this comes down to one simple thing- is a game worth the monetary investment it asks for or not? And how much time do i want to invest in the title?

If there is one title that i’d play exclusively, without feeling like missing out on the fun of all the other MMORPGs- and each one of them has its strengths and weaknesses, i’d have no problem paying for a subscription. Now, when i play 5 different MMORPGs, i won’t pay a sub in each of them. I don’t think we- as customers- should take a stand for one business model over the other, we should make a point by paying for games we like. Take the Repopulation, for example. It’s a title i could see me paying a sub for judging by all that i know about it- but it’s a f2p game. Should i not play it now, although it seems to be an incredibly deep experience, because i don’t believe f2p and Sandboxes mix too well? Should i just assume it’s going to inhabit some bad business like lockboxes or “pay-to-win” items? I don’t think so.

On the other hand- should i not buy TESO or Wildstar just because they’re pay-to-play? If i thought they’d be longterm candidates, i should buy them- but there’s something else to take into account with these two: how confident am i that they’ll stick to subscriptions? For me, i’d say: not confident at all- we already know TESO will have an ingame-shop on top of the subscription- which rises another question: one strong advantage of subscription games, usually mentioned by proponents of this model is that you don’t have a cash shop intruding into your game experience. When they have one, this advantage is gone. Of course, the pay-to-play faction now says something the free-to-play-faction used to say when they were in the minority: the badness of the ingame shop depends on the items sold. No it doesn’t. Sure, when there are only account services in there, that would be fine. But these things get handled by customer support traditionally. Setting up an entire system (ingame shop) for these doesn’t make sense- so there’ll either be some different items in there, as well, or this is Step 1 of going something-to-play later on.

From a business standpoint, i can understand the decision of Carbine and Zenimax, but from a player’s perspective starting p2p and going f2p/b2p after a year is not fair play. It would be different if they just lowered the box price and give the client out for free after a year while still charging the sub.

I’m still waiting for a business model that lets players pay less when they play less.

Regarding quality being the “cure”, i’ll say this: if you are the kind of player missing the deeper and more longterm-oriented games from the early generation- like UO or EQ, for example, i’d agree- if/when a game wants to be “deep” and cater to a loyal customer base, pay-to-play would be the way to go. If you want to dabble in many MMORPGs at the same time, there’s no “cure” for b2p/f2p, as these models themselves are the “cure” for subscriptions. This is not a question of quality, but about design philosophy and targetted audience. No one could sensibly argue that GW2 is not a quality game- it is, it’s just not what i’d consider a MMORPG- and even if pressed, i couldn’t answer why that is. It is a quality game by all standards. 

 Anyhow, enough of that.

Preparing for FF14 ARR

Regarding Final Fantasy XIV ARR i get more excited with each passing day. Although i learned that somehow i wouldn’t have had to purchase the new version, because i bought FF14 1.0 – it’s really no big deal, i paid about 8€ for that one, but still. I’m hoping to be able to gain more included game time- as i learned from neoGAF (via asianinaction, thanks very much), somehow i could be eligible for quite some sub-free time. 30 Days included in the client, free play until September 9th for owning 1.0 (if they know i own it- somehow Square Enix’s account management system doesn’t make much sense to me), 30 days for registering ARR…maybe. Well, if it comes with only 30 days, i might try to get some more, but i wouldn’t be terribly mad, since i guess it’s my own fault.

So, i’m making plans. It seems to me, after reading some guides for the Paladin, White Mage and Scholar on ffxivguild.com that i’ll be going for Scholar first- which means i’ll set my first ingame goals as follows:

  • continue to play my Conjurer until i finished the level 15 Story Quest and gain access to airships
  • Level up my Botanic skill to 15, as well
  • travel to Ul’dah to start with Weaver crafting
  • travel to Limsa Lominsa to begin levelling Arcanist

As for my choice of starting with Scholar as second-tier job; i don’t like to be the main-something in groups. Tanking is not for me in every case, healing is fine and i tend to not totally suck at it, but it still comes with responsibility that i don’t really want. When something doesn’t work out good i’ll have feelings of guilt that don’t really mix well with enjoyment of MMORPGs in general and group content in particular.

But i think others feel quite the same way, and that’s the reason why i enjoy being the back-up plan very much. From what i read, the Paladin is going to be some kind of Tank, while the White Mage is a good Tank Healer. So, with the Scholar being good in group heals, i’m going to start with that.

Of course, my level of anxiety lowers significantly when i’m in a Dungeon with guildmates, but i’ll be entering FF14 solo. I hope to find a good guild (linkshell and/or free company) with time, though.

Regarding servers, i chose Balmung. It’s a northamerican legacy server which has been selected as unofficial RP server earlier. I read a lot of good stuff about the community and somehow i expect to find the FF14 equivalent to Lotro’s Landroval. I just hope there are other europeans over there, as well.

So, tomorrow is the big day. The early access begins at 2 a.m. PDT (which is 11 am Berlin time) and i’ll be ingame as soon as i can. To all those who are waiting for early access / release as well: have fun in the game!

Other bits of EQ Next

There’s a lot to digest and read about EQ Next at the moment. I haven’t read it all and i don’t know everything (obviously), but i wanted to get some of the more detailed information and links to other blogs in here.

Crafting

Thanks to Jewel i stumbled across this interview on PC Gamer, where some of the mechanics of EQ Next are explained a little. The most encouraging sentence for me regarding crafting is this one:

[C]opper is the newbie metal, it’s the metal you find right outside the starting city and eventually you don’t need it anymore. Because of the way our game works, copper is always useful, because copper has specific qualities. Iron is always useful, mithril is always useful. All of these things are always useful to you, depending on what you want to make.

This is one of the main reasons crafting isn’t very compelling for me in most MMOs- every ten levels or so you need completely different materials and the old stuff isn’t important anymore. When you take a look at auction houses in some themepark MMOs, the beginner resources are usually quite expensive- which is odd when they should be the most commonly found resources.

SOE seems to wait with a closer look at crafting for a time when they’ll be able to present it better than when everybody’s still talking about all aspects of the game. They reiterate we’ll like it, though.

Combat and Class system

One other topic discussed out there is the apparent lower focus of roles in group play, the revealed classes and races and a summary of impressions after watching the lore panel. There are great opinion pieces by Belghast and Rowan Blaze. My own opinion is a short one, this time: i don’t quite like the style of dedicated healers and tanks. But i also don’t like GW2’s solution- it’s a tad too chaotic. Maybe they had this vision of another kind of trinity (Support, Control, Damage), but i don’t think it worked out very well. It seems SOE is preparing something to show a comparison of the combat to GW2 is not entirely correct.

Other Opinions

In general, EQ Next was well received.

  • Jewel has a great collection of information and opinion.
  • Rowan is excited, as well.
  • Bhagpuss has some mixed feelings, but updated us frequently and with some interesting additions like videos and commentary regarding the lore and class panel.
  • Ardwulf is impressed and has a great summary of a EQN Q&A session (Part 1Part 2) with some interesting bits of information.

Some others have been more critical.

Roundups

Some bloggers offered roundups of EQ Next related posts. I’d like to thank Syp from Biobreak and Wilhelm from The Ancient Gaming Noob for including me- both inclusions made up a more than significant amount of visitors to my (very new) blog. These numbers are exciting to see and very encouraging. Anyways, here are the roundups i found:

On a personal note

With all that was revealed and all the excitement as well as criticism, i forgot to mention something. I don’t care about the beta personally (others do, but we already know european players will be able to take part in it), but SOE, don’t expect me to go to ProSiebenSat1 Games for your game. If i can only access it with them, i’ll rather not play. To this day i can’t understand this decision- yes, sure, better localization and customer service, that’s right.

And i have to confess, one thing that came with free-to-play and many americans/english speaking players can’t see is that the german translations are horrible- in all the (f2p) games where i switched back to german for some time (namely: LOTRO and Rift- and both of them had good translations prior to f2p). It’s just a mess that clearly comes from Google Translate (not really, it’s not that bad). But, let me be clear on that front: i’d rather play a game in thai, which i can neither read nor understand, or move to north america, than registering an account over at P7S1 Games.