Project Trinity: june finished, up to july

June went over quite ok for Project Trinity- at least i think so. Raptr is having trouble tracking FF14 when you launch it in DirectX 11 mode, but i think it has been the most played MMO for me last month. I played a bit of SWTOR, as well, and some TERA. The Secret World fell somewhat on the wayside, but really, that is to be expected in these summer months.

The last week has been crazy here- yesterday we almost broke heat records in the city where i live- we had 40 degrees celsius (104 Fahrenheit), the nights didn’t cool down under 25 degrees celsius (77F) in some cases, so all we did was finding ways to escape the heat. So there hasn’t been much writing and playing lately, and this might stay that way until the middle of this week.

Well, summer’s generally the reason for this blog being a bit quiet at the moment- i don’t play that much and what i play is not much of a new experience.

Final Fantasy XIV

I went in, again, with a new character and created an even newer one to join Belghast and the Greysky Armada on Cactuar. This time, to change things up a bit, i started a Pugilist. It’s a nice enough damage dealer and quite fun to play, but i’m not entirely sure i’ll stick with the class (this character will be the last one, i hope)- the Arcanist seemed to suit me better.

As said, i haven’t played as much as i’d have liked, but progress comes quick now with the main story xp buff we were getting since Heavensward’s official release- i read somewhere that you only have to do main story quests now to get your first class to 50, and so far, this seems to be the case.

Star Wars: the old republic

I’m with a new character here, as well- or not new, but i’m not playing the trooper, which would be the one that progressed furthest. I like the Jedi Sage, i think it is what i expect of an MMO class i like to play.

Games of july

This month, i’m going to change things up, again. FF14 will remain the game i call my “main game”, although i always feel this one is the least preferrable when i don’t have much time- at nights like today, when i play an hour and half, maybe, more likely just an hour, i feel FF14 to be a bit too “complicated”. So we’ll see- if Raptr tracks that game, else i’ll guess, if it will become the most played this month, as well. SWTOR still remains there, as well.

For the third game, this month i chose Rift.

There are many things i like about Rift- the soul system, for one. The combat/gameplay feels good, almost as good as WoW’s combat. There aren’t many games that can do something like that. Rifts “housing” is crazy with all kinds of possibilities. The dungeons are fun and instant adventure, pvp and so on are viable alternatives to the quest grind. Also, after playing some of it, i can’t help but think about that when it released, everyone (read: me) thought the world to be very small. But compare even launch-day Rift’s Mathosia with almost all the worlds that came after, and suddenly, it seems vast. Also, it’s an open world, not zoned stuff.

I also think Trion has done a great job with the game. Sure, you could moan about some entry-level raid gear being sold in the store (over 200€ for two weapons), but this doesn’t really bother me. If someone’s stupid/rich enough to spend that kind of money on two weapons, so be it. But Rift has grown/improved significantly since launch, Trion added one of the most amazing housing features out there, they adapted the game to newer industry standards and they continue to create content/improve the game. Before Square Enix, Trion’s handling of Rift was the role-model on how to do a sub game/how to support your game after release. I still feel Trion does a great job on Rift and there aren’t many studios that improve their games like they did with Rift.

And lastly, i went in to check it out a bit and had fun. I know it’s not going to last if i do things like i always do them in Rift- the questing always gets to me- but i’ll be there as long as it lasts.

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